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MAUSOLEUM
Date: 6/15/01
Title: MAUSOLEUM
Filename: MAUS_3.BSP
Author: JUIM (James Boyd)
Email Address: Boydenterprises@comcast.net
Home Page: http://gamersdiner.com/images/DinerMOTD.jpg
Map Description: A mausoleum(duh) . I figured that if you were gonna die 20 plus times
within a 45 minute space , what better place to do it in?
Also the "eyes" have it. nuff said there. If you want the Egon or any ammo
from on top of the crates, get the jump pack. You'll need it.
Known Bugs: Only one that I am aware of. when running towards a waterfall in this map
your bullets or buckshot leave bubble tracers. I have tried to
fix this and have had no luck. It does'nt seem to have any effect on gameplay
and quite frankly looks trippy, so I left it.
Other releases: Memory1.bsp (rated 7 by Global Assault. I think he was being kind.)
klingon_dm my hl1 masterpiece.:}
Misc Author info: I am a motion picture grip by trade. In this map I tried to light it as
if I were lighting a set.There were those who said lose all the point lighting
and go with lighted textures. Well, I did, to an extent, but as a motion picture
type guy I find that point lighting best resembles real life.I also stretched
my knowledge of the half-life engine to its limit on this map. I used custom textures,
made my own textures, experimented with all sorts of things . The one piece of
information I can hand to you as a budding mapper is: "BACK UP YOUR MAP AFTER EVERY
SUCCESFULL COMPILE!!!". (PREFERRABLY TO A SEPERATE DRIVE)
Also I learned alot about such things as r_speeds here as well.
Don't believe everything you read in tutorials, as you will no doubt come to learn,
not all methods described are optimum where your map is concerned.
Other things I have learned:
Carpal Tunnel syndrome is real.
Take a break once in awhile (my wife suggested that one)
Stonedog can really hold his liqour
DAVROS rocks
BARANT also rocks
Teleporters suck....... until they work right
Unemployment.....ummmmmmm........
Clip the skies!!!!!!!
One missing period (or space ) can crash a whole map!!!!
Global Assault rocks (especially if I win)
DEATHMATCH RULES!
God Bless the VERTEX tool
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==Play Info==
Single Player: NO
Cooperative: I never really learned what that meant.
Deathmatch: YES (do you really need to ask though?)
=======================================================================================================
==Construction==
Base: Original. (Its all mine baby)
Editors used: Worldcraft 3.3 and Zoners Half-life tools
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==Additional Credits==
Davros(once again) for his never ending patience with me.
Global Assault and Tony Gruen for introducing me to the world of custom maps
BARANT for all he has done to help me (including the plaque texture)
The WADFATHER (cool site) http://wadfather.game-edit.com/
Lloyd Morris, author of Lloydtex.wad
Mr. Clean, author of Prophecy.wad
Crista Forest, author of cf_mansion.wad
all the playtesters who helped (there are plaques for all of you)
=======================================================================================================
==Installation info==
Unzip file to: half-life/valve/maps
=======================================================================================================
==copyright permissions==
*Authors may not use this level as a base to build additional levels.
*This map may be distributed ONLY on a "not for profit" basis using any
medium
*This template is available from WWW.Globalassault.com
========================================================================================================
==Dedicated to==
****** My Suzie Q, without whom I would not be here right now******