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[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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Карта ns_eon для NS

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ns_eon version 11 released (16/09/05) -New console in Marine Start and new boxes. -Clipped the door below the vent in Maintenance. -Minor aesthetic changes in Gunpods. v10a changelog (10/08/05) -New vent is now alot easier to maneuvre inside -Slight change to Coolant Monitoring's geometry (semi alcove type thing :/). -Gunpods no longer has a wall divide, and the dimensions of the room have been reduced, (mostly width) and the rt position has been moved to the side. v10 changelog (27/07/05) -New node layout with 9 nodes (thanks jazzx!) -Engine walkway vent now extends to the node room on eastern side. *Known issues - New vent is a bit awkward to maneuvre inside. v9 changelog (26/05/05) Note : v9 was compiled without -extra in rad to save time. Visual quality of the lighting is slightly reduced as a result. -Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier. -Renamed Coolant Maintenance to Coolant Transfer -Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter, and so that sieging is easier. -Widened Cooland Transfer. -Fixed all vis errors. -Opened up the Repair Bay/Maintenance Corridors area a bit. -Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc). -Improved Sleeping Area visually slightly. -Rerouted Life Support vent from Sleeping Area to N-Turn (experimental). -Sbend reworked visually. -Vent exit in Sbend changed to exit out of a small room off of Sbend. -Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures, so they are subject to change. (update) changed them :) -Added crate at East exit of Marine Start, and moved MS RT slightly east. -Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub, as the structures are easily accessible anyway). -Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window. -Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily. -Added a shielded area on the central structure in Core hive, and also lowered the hive. -Widened the North and South corridor coming off of Core Monitoring. -Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now). -Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll add a feature to distinguish them in the next version. -Deleted the Core Power -> Core Monitoring vent. -Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less confusing. -Some minor r_speed optimisations here and there. v8 changelog (02/04/05) Note : v8 was compiled without -extra in rad to save time. Visual quality of the lighting is slightly reduced as a result. -Opened up Core hive a bit, more space for manuevering. -Made some visual improvements to living area. -Significant node layout changes as follows (thanks JazzX): * Moved Core Monitoring node into Engine Walkway (east). * Moved Core Cooling node to Cooling Maintenance. * Moved Engine Walkway node (west) to Maintenance Corridors. -Gunpods node is now on other side of barrier. -Made some visual improvements (and a slight layout change) to Maintenance Corridors. -Made the height difference between Core hive and Core Monitoring slightly smaller, and consolidated the ramps that enter into the hive into a single ramp for each hallway. -Changed -gamma in rad to 0.85 (slightly darker now overall). -Made the MS shorter, and part of Maintenance Corridors shorter as a result (the long stretch to the ms entrance). -Added a few sounds. -Attempted to fix stuck issue in Engineering Hive when Redeeming to a certain spawn by making the hive higher (also made the ceiling higher to leave space on top). Not sure if I was successful. -Some other minor things that I can't remember ;(. v7 changelog (22/2/05): -Made some minor aesthetic improvements. v6a changelog (20/2/05): -Removed Maintenance Corridors' node. -Moved Engine Walkway node to other side (closer to the hive). v6 changelog (19/2/05): -Moved Living Area node into Engine Walkway. -Reduced gaps at sides of corridors connecting to Core hive. -Removed the ms vent. -Changed layout on east side of Bridge hive. -Changed a Bridge vent slightly as a result of Bridge changes. -Slightly widened turn on N-turn to add more space. -Removed Repair Bay lift and replaced with ramp/ladder combination. -Removed Vent leading from Sleeping Area to Repair Bay. -Slightly shortened the corridors leading out of Marine Start to Repair Bay and N-turn (brought the ms in a bit closer). v5 changelog (07/2/05): -Lowered Marine Start roof considerably, and added a cc alcove. -Small aesthetic changes to N-Turn. -Centre console in Core Monitoring to reduce line of sight. -Vents rearranged in Core Monitoring to help aliens and a new vent added. -Vent in Core Power moved as part of the vent rearrangement. -New space added to Engineering Hive to increase space for spawn points and add more cover, and just make it cooler. -Other minor adjustments to Engineering Hive. -Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal. -Increased usefulness of bridge vents (one exits from the cieling, the other is higher), and removed stickiness on one vent exit. -Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds. -Increased lift speed from 70 to 90. -Fixed onos stuck issue at Core Monitoring. v4 changelog (26/1/05): -Major visual revamp for The Hub. Also, more open and more marine friendly (pits are smaller). -New weldable vent at Bridge hive. -Sped up the elevator a bit. -Uncluttered 2 corridors by moving vent exits. -New exit point for the vent near sleeping area. -No longer possible to build in the marine start vent. -More space above and below Engineering and Bridge hive. -Some areas uncluttered (less things sticking out of walls in a few places). -Life support corridor floor and ceiling are now smooth. -Slightly changed layout in Core Monitoring to reduce line of sight problems. -Fixed a stuck issue in bridge (you would get stuck on light fixtures). -Nearly every vent that could not accomodate two skulks side by side now can. -Included a txt file. :) Thanks: JazzX for unfailing support with eon. Zephor, and other playtesters for their input.

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