Меню сайта

[DS]: Half-Life Server
[DS]: Half-Life Server

[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server

[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


add_newДобавить новость
Последние добавленные

Сеть Burger King совместно с телеканалом Game Show и оператором «Синтерра Медиа» запустили CTRL PLAY


Читать далее

Уважаемые участники!
Команда проекта DS-Servers, от всей души поздравляет вас с Новым Годом!

Читать далее

The University of Southern California’s premier video games program USC Games will feature hands-on playable code for t....

Читать далее

В преддверии новогодних праздников компания DSN.Host запускает конкурс.

Читать далее

ZXC Mod cvarlist

Читать далее

Студия 11 Bit Studios, которую вы можете знать по This War of Mine


Читать далее

Если вам есть, что скрывать, то WhatsApp может оказаться не лучшим выбором для переписки. Оказывается, принадлежащий Faceboo


Читать далее

Плагин : EndMapCustom
Версия : 1.7.4
Автор : BIGs

Описание :

Читать далее

Компания 2K Games поделилась первыми официальными скриншотами


Читать далее

Представлен трейлер к запуску последнего сюжетного дополнения


Читать далее

Компания EA подготовила трейлер о кастомизации машин 


Читать далее

Компания Wargaming запустила серию исторических видео


Читать далее

Компания Бука выпустила свежий ролик Agents of Mayhem с русскими субтитрами.


Читать далее



Карта ns_eon
Описание отсутствуетns_eon version 11

released (16/09/05)

-New console in Marine Start and new boxes.
-Clipped the door below the vent in Maintenance.
-Minor aesthetic changes in Gunpods.

v10a changelog (10/08/05)

-New vent is now alot easier to maneuvre inside
-Slight change to Coolant Monitoring's geometry (semi alcove type thing :/).
-Gunpods no longer has a wall divide, and the dimensions of the room have been reduced,
(mostly width) and the rt position has been moved to the side.

v10 changelog (27/07/05)

-New node layout with 9 nodes (thanks jazzx!)
-Engine walkway vent now extends to the node room on eastern side.

*Known issues - New vent is a bit awkward to maneuvre inside.

v9 changelog (26/05/05)

Note : v9 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.

-Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier.
-Renamed Coolant Maintenance to Coolant Transfer
-Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter,
and so that sieging is easier.
-Widened Cooland Transfer.
-Fixed all vis errors.
-Opened up the Repair Bay/Maintenance Corridors area a bit.
-Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc).
-Improved Sleeping Area visually slightly.
-Rerouted Life Support vent from Sleeping Area to N-Turn (experimental).
-Sbend reworked visually.
-Vent exit in Sbend changed to exit out of a small room off of Sbend.
-Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures,
so they are subject to change. (update) changed them :)
-Added crate at East exit of Marine Start, and moved MS RT slightly east.
-Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub,
as the structures are easily accessible anyway).
-Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window.
-Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily.
-Added a shielded area on the central structure in Core hive, and also lowered the hive.
-Widened the North and South corridor coming off of Core Monitoring.
-Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now).
-Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll
add a feature to distinguish them in the next version.
-Deleted the Core Power -> Core Monitoring vent.
-Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less
-Some minor r_speed optimisations here and there.

v8 changelog (02/04/05)

Note : v8 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.

-Opened up Core hive a bit, more space for manuevering.
-Made some visual improvements to living area.
-Significant node layout changes as follows (thanks JazzX):
* Moved Core Monitoring node into Engine Walkway (east).
* Moved Core Cooling node to Cooling Maintenance.
* Moved Engine Walkway node (west) to Maintenance Corridors.
-Gunpods node is now on other side of barrier.
-Made some visual improvements (and a slight layout change) to Maintenance Corridors.
-Made the height difference between Core hive and Core Monitoring slightly smaller, and consolidated the ramps
that enter into the hive into a single ramp for each hallway.
-Changed -gamma in rad to 0.85 (slightly darker now overall).
-Made the MS shorter, and part of Maintenance Corridors shorter as a result (the long stretch to the ms entrance).
-Added a few sounds.
-Attempted to fix stuck issue in Engineering Hive when Redeeming to a certain spawn by making the hive higher
(also made the ceiling higher to leave space on top). Not sure if I was successful.
-Some other minor things that I can't remember ;(.

v7 changelog (22/2/05):

-Made some minor aesthetic improvements.

v6a changelog (20/2/05):

-Removed Maintenance Corridors' node.
-Moved Engine Walkway node to other side (closer to the hive).

v6 changelog (19/2/05):

-Moved Living Area node into Engine Walkway.
-Reduced gaps at sides of corridors connecting to Core hive.
-Removed the ms vent.
-Changed layout on east side of Bridge hive.
-Changed a Bridge vent slightly as a result of Bridge changes.
-Slightly widened turn on N-turn to add more space.
-Removed Repair Bay lift and replaced with ramp/ladder combination.
-Removed Vent leading from Sleeping Area to Repair Bay.
-Slightly shortened the corridors leading out of Marine Start to Repair Bay and N-turn (brought the ms in a bit closer).

v5 changelog (07/2/05):

-Lowered Marine Start roof considerably, and added a cc alcove.
-Small aesthetic changes to N-Turn.
-Centre console in Core Monitoring to reduce line of sight.
-Vents rearranged in Core Monitoring to help aliens and a new vent added.
-Vent in Core Power moved as part of the vent rearrangement.
-New space added to Engineering Hive to increase space for spawn points and add more cover,
and just make it cooler.
-Other minor adjustments to Engineering Hive.
-Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal.
-Increased usefulness of bridge vents (one exits from the cieling, the other is higher),
and removed stickiness on one vent exit.
-Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds.
-Increased lift speed from 70 to 90.
-Fixed onos stuck issue at Core Monitoring.

v4 changelog (26/1/05):

-Major visual revamp for The Hub. Also, more open and more marine friendly (pits are smaller).
-New weldable vent at Bridge hive.
-Sped up the elevator a bit.
-Uncluttered 2 corridors by moving vent exits.
-New exit point for the vent near sleeping area.
-No longer possible to build in the marine start vent.
-More space above and below Engineering and Bridge hive.
-Some areas uncluttered (less things sticking out of walls in a few places).
-Life support corridor floor and ceiling are now smooth.
-Slightly changed layout in Core Monitoring to reduce line of sight problems.
-Fixed a stuck issue in bridge (you would get stuck on light fixtures).
-Nearly every vent that could not accomodate two skulks side by side now can.
-Included a txt file. :)

JazzX for unfailing support with eon. Zephor, and other playtesters for their input.

Список ресурсов карты ns_eon

Copyright © 2012-2018. All Rights Reserved.
При копировании материала ссылка на источник обязательна
За материалы, размещенные пользователями, администрация сайта ответственности НЕ несет