a SvenCo-op map by (GIT)r-man
This was my attempt to push the boundries of WorldCraft 3.3 and the Half-Life engine to their limits...
Looks good on my GeForce3 at 1280x960 resolution,
but the custom textures look blurry on my 16mb Vanta at 1024x768 so I guess it's system dependent...
There are more trigger_randoms in this map than I can count so each time you play it should be different
The following are the credits for the custom sky and the textures
I converted to HL.wad format from jpgs I found on the internet:-
Title: "London Skymap"
Filesize: 787 kb
Author: Marc Schroeder aka Term
Email: firstname.lastname@example.org / email@example.com
Title : IK2K textures, 24bit (for Q3A & others)
Date : 2/22/2001
Author : Iikka "Fingers" Keranen
(or Keränen if you like em dots better)
Email Address : firstname.lastname@example.org
Home Page : www.digital-eel.com/surface/
Max Payne textures (C)1998-2001 Remedy Entertainment Ltd.