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Gitfest4f
a SvenCo-op map by (GIT)r-man
http://www.btinternet.com/~M.D.Richardson/
gitrmanuk@yahoo.co.uk
This was my attempt to push the boundries of WorldCraft 3.3 and the Half-Life engine to their limits...
Looks good on my GeForce3 at 1280x960 resolution,
but the custom textures look blurry on my 16mb Vanta at 1024x768 so I guess it's system dependent...
There are more trigger_randoms in this map than I can count so each time you play it should be different
The following are the credits for the custom sky and the textures
I converted to HL.wad format from jpgs I found on the internet:-
SKY
Title: "London Skymap"
Filename: london.zip
Version: 2000-08-19
Filesize: 787 kb
Author: Marc Schroeder aka Term
Email: audion@spaceman.de / spaceman@muenster.de
Homepage: http://www.spaceman.de/audion
TEXTURES
Title : IK2K textures, 24bit (for Q3A & others)
Date : 2/22/2001
Author : Iikka "Fingers" Keranen
(or Keränen if you like em dots better)
Email Address : fingers@mail.planetquake.com
Home Page : www.digital-eel.com/surface/
&
Max Payne textures (C)1998-2001 Remedy Entertainment Ltd.