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7th_Path
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Author : Mathias L. aka [TBUK]Matze, e-mail to: m.lampe@okay.net
bsp : 7th_Path
base : from Waterpower, one of my earlier maps
singleplayer : No
multiplayer : Yes
compiletime : ca. 18 min
built program : World Craft 1.3 Beta
machine : P II 333Mhz, 64 MB Ram
built time : 4 weeks
used things : 20 packets of fags ( smoke to much, i know :),
100 cups of black tee and fastfood all the way, puhh,
building maps is not very healty for me :)
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credits: the Half-Life community, Valve, Hornetking UK , the-wall.de
and lbnl john delaney who playtested my work with the Jumbot and
also is responsible for the name of the map.ask him why
7th_path, i have no idea, but it sounds good.
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Installation
unpack the 7th_Path.zip to "Half-Life\Valve\maps",than start it as a
multiplayer-lan game.
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Map Description
This is my third multiplayer map for HL. as a base for this one i took
a room out of one of my earlier maps, Waterpower, witch is not a bad map
(got 70 something points from Hornetking),but i was not realy glad with
it because of the gameflow.
in this map the gameflow is much bether,i placed the rooms,mainly
hallways, around to yards witch improves the gameflow a lot, for
example if you follow the hallways of the upper levels you will find that
it has the shape of an 8 , althoug it is only accesible by 2 stairways
at both ends of the map, or, for sure, with a gaussjump.
there is only one room with an dead end, but the rest of the map
is accesible by at least two ways and the connections are quite logical.
the weaponplacement is quite balanced, although you will find the most
powerfull weapons, the rpg and the gauss,located in just one yard witch
does no matter, because you need the longjump to get the gauss.
i did not stick in the gluon-gun and the hornet, i think, that they
destroy the gameplay of almost every good map and make the one of a bad
map even worse (who is playing bad maps, anyway ? )
k, that�s the story of this map. i hope that you enjoy it :)