Title : Bash
Filename : bash.bsp
Author : Eivind Sommersten
Address : firstname.lastname@example.org
Description : Half-Life deathmatch map:
A central courtyard surrounded by base-style buildings, with weapons and ammo tossed in for your deathmatch pleasure.
Special Thanks to : Valve, for this great game.
Ben Morris, for WorldCraft.
[T].Rattata. for playtesting.
Webpage : www.shape.tm/eivind/
Single Player : No
Deathmatch : Yes, 2-4 players (more would be a bit crowded)
Cooperative : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Base : New level from scratch
Editor used : Worldcraft v2.0
Known Bugs : Half-Life skies doesn't absorb bullets. This can make shooting someone off a rooftop a lot easier than it should be, using i.e. the rocketlauncher.
Build Time : Three weeks or more. 70-80 hours effective time.
QBSP : approx. 1 minute
VIS : approx. 3 minutes
QRAD : approx. 10 minutes
Compile system : Celeron 266 (o/c to 333MHz), 128MB SDRAM
To play this level, extract this file "bash.bsp" into
your sierra\half-life\valve\maps directory and then start the
Start a deathmatch server and type "map bash" or "changelevel
bash" in the console. To test it out in single player mode
start Half-Life with hl.exe -console, hit the console button and
type "map bash". If you put this on a DM server, please let me know.
Copyright and Permissions
May be distributed freely along with this text file. Contact me before including it on a cd etc.
bladi bladi blah
::: ADDITIONAL INFO :::
This map makes for some great 1-on-1 action. Just for reference, both snarks and hornet gun are present in the map, you'll just have to find them yourself. :)
As for r_speeds, they go up to 650 at the highest, but come out average around 350-400. I had to throw in some crates in one place as a vis blocker, normally I would have avoided them :)