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Description------------------------------------------------------------------------
Title : BINGE
Filename : binge.bsp
Author : 'Warpig' - Casey Hawley
Email : warpig74@netzero.net
Homepage : stu.aii.edu/~cah272/intro.htm
Description : Half-Life Deathmatch
# of Players (size) : 2 - 12 (medium)
BINGE is another enigmatic Black Mesa facility complete with three different traps and "executive" secrets. Note: After getting the gluon, you will need either the longjump or the tau to get out. This was done on purpose to limit it's use.
Have fun!
-da Pig
Installation-----------------------------------------------------------------------
Extract the contents of the .zip archive into your Half-Life\valve\maps directory.
Play Information-------------------------------------------------------------------
Deathmatch : Yes
Single Player : No
Map Information--------------------------------------------------------------------
New Textures : Yes
New Sounds : None
Known Bugs : None
Construction-----------------------------------------------------------------------
Base : New
Editor(s) Used : WorldCraft 3.4 (Valve Hammer Editor)
Compile Machine : AMD K7 750, 416mb ram
Compile Time : 64 min.
Creation Time : Sept. 2001 - June 2002
Warpig's Mapography----------------------------------------------------------------
2002 / BINGE (HLDM)
2002 / DETOX (HLDM)
2001 / SPASM_Remix (HLDM)
2001 / SPASM (HLDM)
1997 / Mansruin (Quake 2 DM - unreleased)
1996 / The Pen (Quake: Final Arena)
Additional Info--------------------------------------------------------------------
Thanks to Valve for giving us Half-Life.
Thanks to Hostile! for inspiration.
Thanks to the Beta Testers:
Rhino www.fragville.net
Demoness www.demoness.hits4hire.com
PHILLATIO www.uglypeople.com
Oatmeal
Copyright & Permissions-----------------------------------------------------------
This UNMODIFIED text file MUST accompany the BSP in any form of distribution.
These files may be distributed freely. If you've found a bug, have complaints, suggestions, or wish to make changes to this map, send me an email with your ideas. I appreciate any and all feedback.