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Defroster
by Trashbang (dm_lister), Reskin by AudioCraZ
Background: Find yourself in an imperfect
temple built for an unknown deity. This advanced
society experimented with teleportation brought by
the voyagers. Their defrosted water flows from the
mouth of this abandoned location as if the people
left their holy cloister at a moment's notice.
Special thanks to Mark Laidlaw,
who originally authored the map cloister.
---
Sound:
Finger, via Campaignjunkie, for the chanting monks
Hotdog, for the deep ambient noise
zeeba-G, for the fireplace and water lapping loops
Victor-933, for the cave wind
id Software, for the teleporter sound
Textures:
Simon O'Callaghan, for the 'Egypt' texture set
Fingers and/or possibly Ido Magal, for the de_piranesi
ivy textures
**dkbigoltexturepack2.wad
egypt_wall_1c -> cir_egyptwall1c
SAN_GROUND_1 -> cir_sangnd01
SAN_STONE_256_1 -> cir_sanstone01
SAN_STONE_256_2 -> cir_sanstone02
**https://gamebanana.com/mods/download/313963#FileInfo_637323
**fischer.wad
afffloortile11 -> cir_floortile01
afffloortile12 -> cir_floortile02
affjbarboard -> cir_decor01
affrug2 -> cir_rug01
affrug3 -> cir_rug02
affstainedglasa -> cir_window03
affstainedglasb -> cir_window04
afftrim1 -> cir_trim01
affwallpaper13 -> cir_wall18
affwallpaper14 -> cir_wall19
affwallpaper15 -> cir_wall20
affwallpaper16 -> cir_wall21
affwindow1 -> cir_window05
affwindows2 -> cir_window06
archdesign -> cir_decor02
ave148 -> cir_floor09
ave160 -> cir_floor10
c032 - cir_wall22
OpenGameArt.org:
p0ss:
weave-pattern-camo-blue.png -> cir_bluecamo01
rubberduck:
floor01 -> cir_floor07
wood_wall -> cir_wall16
window_03 -> cir_window01
window_castle_01 -> cir_window02
metal_door -> cir_door09
metal_sheet_6 -> cir_metal11
metal_sheet_7 -> cir_metal12
metal_thing_4 -> cir_trim02
metal_wall_1 -> cir_metal13
Scouser:
conc_recessed -> cir_concrete01
wall_wood_barrier -> cir_wall17
ground_brick_parker -> cir_stone13
ground_brick_parker2 -> cir_stone14
train_track1 -> cir_ttrack01
Screaming Brain Studios:
Tile 4 - 512x512 -> cir_floor08
Tile 9 - 512x512 -> cir_floor09
Wood 6 - 512x512 -> cir_wood15
Roof 16 - 512x512 -> cir_roof03
RandyTaylor:
snow_stone_wall3 -> cir_wall23
Special Thanks:
Joe Wintergreen (https://twitter.com/joewintergreen)
for being a cool deathmatch tester, and making some
helpful suggestions for the final release.
Marphy Black, for producing the Half-Life Fact Files
series and, most importantly, the informative video on
Cloister that prompted this whole mess
(https://www.youtube.com/watch?v=WL9sEtADTOo).
The wonderful folk at TWHL (twhl.info) for maintaining
a sterling repository of entity references, tutorials,
and other helpful bits-and-bobs for GoldSrc mapping.
Daniel Walder (http://logic-and-trick.com/) for creating
the Sledge editor, a much-needed alternative to Hammer
that manages to outdo its competition (even with all the
nasty alpha bugs).
Sean Cavanaugh and assorted contributors
(http://zhlt.info/credits.html) for their work on Zoner's
Half-Life Tools. Without their augmented functionality,
this map would've been literally impossible to compile.
Like, at all.
--
An original add-on to Cold Ice Remastered
https://www.moddb.com/mods/cold-ice-remastered