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MAP INFO
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| Map Name: Razorback.
|
| Game: Half-Life: Deathmatch.
|
| Date of release: 4th of March, 2020.
|
| Spawnpoints: 16.
|
| Approximate WPoly count: 3750.
|
| RES File: included.
|
| Author: Windawz.
|
| Credits:
| Peter Hajba: inspiration;
| ribcage, rufee: server for testing (Quakeroach.net DM);
| ribcage, Trempler, Overfloater: testing and encouragement;
| Valve: many textures and texture sources taken from Counter-Strike;
| Raven Software and LucasArts: ambient sounds taken from JKIII: Jedi Academy.
|
| Resources:
| Map made in J.A.C.K.;
| Texture WAD, containing:
| textures made from scratch;
| textures made using source material from the Internet;
| Counter-Strike 1.6 texture edits;
| Ambient sound files, taken from Jedi Knight III: Jedi Academy.
|
| Description:
| A HLDM map I've made being heavily inspired by Peter Hajba's Razorback,
| a track from Unreal Tournament 99. I wanted to show my idea of how it'd look
| like as a 3D environment. The map is a floating island in the middle of nowhere,
| with a fortress embedded into it. Lots of spikes, metal, rock and blobs of
| arcane energy all over the place! Enjoy!
|
| Installation:
| Either:
| Extract the `valve` folder inside the archive into your
| `...\Steam\SteamApps\common\Half-Life` directory.
| Or:
| Navigate into the archive's `valve` folder and extract
| everything inside into the aforementioned directory.
|
| Note: the `mapsrc` folder contains the map's source file and the necessary info
| in case you want to make your own edits to the map.
| The folder isn't necessary to install the map and can be safely ignored.
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BACKSTORY
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| Aeons ago this fortress stood still, in a land long forgotten, a land that was to
| be ravaged by an oncoming war. The cruel order of knights that took shelter in this
| creation of rock and metal was known for two things: their powerful sorcery and
| their terrifying severity, even to their own. Few survived the intense trainings
| that took place in the walls of the fortress, so only the strongest would remain.
|
| Time went on, and the war came closer. To take the foe by surprise,
| ancient knowledge was put to use and arcane rituals were performed.
| Four great obelisks had been constructed with immense arcane power trapped inside.
| Apparently immense enough to take the fortress off the ground.
|
| Little is known about what happened afterwards, but the fortress, along with the
| piece of ground that served foundation to it, ended up in a place far far away from
| us. The land that surrounded it was no more around, as well as those who used to
| inhabit it. The fourth obelisk had also mysteriously disappeared, only leaving a
| hanging chain as the sole memory of itself.
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Note: this map, the custom textures coming with it and the
custom skybox are fully free to use in non-commercial projects
with the credit given to their author.