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Title : Gore Chasm
Filename : gorchasm.bsp
Author : Kevin "Fragmaster" Bowen
Address : fragmaster@classicgaming.com
Description : A recently abandoned government
facility hidden deep within a rocky
canyon now serves as a battleground
for two to ten players.
There's some things in this map that
I'm 99% sure haven't been done in
a user-made DM map yet. :) This map
doesn't suck ass!
Special Thanks to : Thanks again to Reid "Brushboy" Kimball
for his infinite wisdom, along with
tracking down a nasty 11th hour bug
that probably would of prevented the
map from being released on time. I
honestly believe you can compare him
to Jesus Christ.
Thanks to Brushboy, Apache, Mix and
warped for playtesting, and of course
Valve for creating the best FPS ever.
Webpage : http://www.planethalflife.com
http://www.classicgaming.com
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Play Information
Single Player : No
Deathmatch : Yes
Cooperative : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
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Construction
Base : New level from scratch
Editor used : Worldcraft v2.0
Known Bugs : There's a little quirk with the
elevator, but you probably won't
notice it.
You might experience slowdown
in some areas, usually when you are
facing the building when outside.
Sorry.
Build Time : Over a week of on and off work (hey,
I'm busy!)
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Installation
To play this level, extract this file "gorchasm.bsp" into
your sierra\half-life\valve\maps directory and then start the
game.
Start a deathmatch server and type "map gorchasm" or "changelevel
gorchasm" in the console. To test it out in single player mode
start Half-Life with hl.exe -console, hit the console button and
type "map gorchasm". If you put this on a DM server, let me know
por favor.
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Copyright and Permissions
Keep this file intact, don't stick it on your shovelware, and
don't sell it to support your drug habit. Thanks a bunch!
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Other
This is my second released map. My first was "After Hours," a
fun little Half-Life DM level for two to six players. And visit
Planet Half-Life (http://www.planethalflife.com), dammit!
Let me know what you think of this map. Feedback, good or bad
would rock.
- Fragmaster
fragmaster@classicgaming.com
December 25, 1998 (yeah, that's Christmas... I'm insane)