* Play Information *
Title : Heavy Pole
Filename : heavypole.bsp
Date : 14th January 2000
Author : Wolf
Other levls by author : Combat Camp, Lost Village, Castle Rush,
Steelwork, Lost Village 2, cctf3, cctf6
Pain 1on1, Vacant Town
Email address : wolf@planethalflife.com / wolf-so@gmx.de
Home page : http://www.planethalflife.com/wolfs
http://on.to/so
Description : Heavy Pole is a big map for up to 16 players.
I think less than 4 player will not have very much
fun on this big map. Four players are enough anyway
to have really fun, because the map has overall a
excellent conectivity to reach every area in the map
imidiatly from more than one way. this map as
four big areas; a big area with one house with an
elevator inside, one big room with a wide window and
shotgun and 9mmAR inside, a little sewer-system in the
center of the map and another big area with one building
and two massive towers. Some fans are added around the
map, to give some structures more "live".
I construceted many ladders at containers or walls,
to give players more ability to reach upper areas.
For some areas you need the gauss-cannon to reach them.
The place, where you can pick up the gauss-cannon, has
a little alarm-system. When somebody crouches to the
gauss, an alarmsound and a female voice-message will
sound up. Also the lights on one of the towers will start
rotating for a visual alarm-effect. Also i have added some
buttons to activate doors to hidden places. I have
put all my knowledge about the HL-enginge into this
map to hold up the gamespeed. The base-construction is
overall not anti-lag styled, but i have reduced wpoly
as hard i could. The result is a map, with many open
areas like in boot_camp or gasworks with the
speed-parameters of maps like outcry...
Additional Credits to : spacial thanks to Jameson (lvj@gmx.de) for
beta-testing this map and many players of
[MoV] - Masters of Violance - (www.mov-clan.de)
for Internet and LAN-Testing :). Without the help
of this people, Heavy Pole has never reached the high
qualitiy :)
I hope all players around the net can presage, what
a hard work and lot of time was spent in this one.
Evrey mapper around, knows what i am talking bout ;)
Single Player : no
Cooperative Player : no
Deathmatch Player : DM and Teamplay (4 players up to 16)
Difficulty Settings : no
New Textures : no
CD Track : no
* Construction *
Base : new Level from scratch
Editor(s) used : Worldcraft 2.1
Construction Time : 105 hours constructing and testing... (and no payment *lol*)
Compile Machine : Celeron 466MHz 128MB
Compile time : qsg: 42 sec.
qbsp2: 28 sec.
qrad: 2232 sec.
vis: 1118 sec.
=========================
overall: around 3420 sec.
================================================================
::: ADDITIONAL INFO :::
================================================================
Itmes placed:
Weapons: Ammo: Items:
================== ================== ===========================
357: 3x 357: 4x battery: 9x
9mmAR: 4x 9mmAR: 8x heatlhkit: 10x
Crossbow: 2x ARgrenades: 4x
Egon: 1x buckshot 8x healthcharger: 3x
Gauss 1x Crossbow 2x recharge: 2x
Handgrenade 2x gaussclip 1x info_player_deathmatch: 16x
RPG 2x rpgclip 5x info_player_start: 1x
Satchel 5x
Shotgun 5x
Snark 2x
Tripmine 2x
Bottomline:
Try to find some secrets and have fun...
mail to me for comments about this map are welcome. feel free
to send me anything you want to say about this work.
I need your feedback, becaus i build this and all of my maps
for YOU and all players around the net :)
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
cy@ Wolf Wolf�s District 1999 http://www.planethalflife.com/wolfs