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[DS]: Half-Life Server
[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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just a retexture i did of a popular skin pack

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m1-palinka


HL-HEV
hl-hev


Карта hldm_temple для HL

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===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Temple Filename : hldm_temple.bsp Authors : Jinx Authors Email : jinx@cryotank.net Home pages : http://www.cryotank.net/maps/ Description : a large temple a-la Tomb Raider, Raiders of the Lost Ark, etc. ------About This Map------------------------------------------------- Originally an exclusive to Action Half-Life v1.0, I decided to do a quick HLDM version so more people could get to play it. Similar to some other HLDM maps, there is a 'nuke' that can be triggered periodically. In this case, the central room is the only 'safe' place and players must rush to reach it before the doors close on them! There are no spawns in that central room. ------Credits and Thanks--------------------------------------------- BORG for taking interest in this map and for his suggestions. And the lava glubbing sound. Octave Doctor for the wind sound on the balcony. Phostoxin (Jako Malan) (dfm@msi.imt.za) - for the new sky used in this map. I got the sky on Wadfather (http://www.planethalflife.com/wadfather). TheDoenerKing - for the nice tree model you see in the lower room (http://www.thedoenerking.de). Crinity - I the flaming pots you see around the map are heavily modified from the prefabs on his site. (http://www.planethalflife.com/crinity) Half-Life Exodus Open-Source - a couple sounds from this cancelled mod. (http://www.code4me.de/exodus/) MeanRabbit.com - (http://www.meanrabbit.com) for some of the nice ambient sounds you hear in this map (mr_ prefix). I emailed them about using their sounds in my maps, and they were very cool about it. The Snarkpit crew, whose feedback was very beneficial. Playtesters, and everyone else who gave feedback. My fellow mappers, and the rest of the AHL community for being great people to work with and game with. (Except for Jinky and Crimson_Fox. Go to hell you two!) The A-Team for this great mod. ------Texture Credits------------------------------------------------ Blazeeer: This guy has a ton of great original textures available, and they are the primary textures I used when I went back to revamp this map. They are mostly from blaz_sandwad. Thank you SO MUCH for making and sharing these textures!!! (http://www.blaz.cscentral.com/textures.htm) 3DPunk and FreakyZoid: I used a plant texture they made from op_dm_foyer.wad Manah: some textures from his public wads. (http://www.planethalf-life.com/manah/) 3DMike: some textures from his de_predator wad. (http://www.3d-mike.com/) (http://www.lanmaniax.com/) Banana: a few textures here and there from his wad. (included with AHL). banana always has nice stuff :) Cayle George: a few from his "megawad", very nice. (http://www.planethalflife.com/cayle/) Deathmatch Classic: some textures are from this mod's wad. (it's valve, so I think it's free to use) Muad'dib: I used a texture of Muad'dib's to make the glow sprite on the fires. (http://www.planetunreal.com/muad/) (http://www.planethalflife.com/wadfather) MasterPlan: I used an animated fire texture in his Chronic texture set to make the fire sprite used in this map. (http://www.planethalf-life.com/wadfather) X-Tender: I used few from his wads. (http://www.fuchtelworld.de) ------Play Information----------------------------------------------- Single Player : No. Deathmatch : Yes. Teamplay : Yes. LMS : Yes. Map Description : a beautiful temple Players: : 4+ ------Map Information------------------------------------------------ New Textures : Yes. (see credits) New Sounds : Yes. (see credits) New Models : Yes. (see credits) New Sprites : Yes. (see credits) New Skymap : Yes. (see credits) ------Construction--------------------------------------------------- Base : the initial design was inspired by the map Temple from Goldeneye (by Rare for N64) Editor(s) used : Worldcraft 3.3, Zoner's Tools Texture editors : Wally, Photoshop Compile Machine : Athlon 2700+ 1GB ram Compile time : About 20 minutes Playtest time : A few sessions, some quite large (10+). Mostly teamplay. ------Copyright-Permissions------------------------------------------ This map is for ACTION HALF-LIFE ONLY. You MAY NOT REDISTRIBUTE IT separate from the Action HL install. You MAY NOT ALTER IT without my express permission. If you like my work, please respect my wishes. Authors may NOT use this level as a base to build additional levels without my direct permission. You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. This BSP may be distributed ONLY over the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.

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