Просмотры: 431
Загрузки: 52
Описание отсутствует
=======================================================
kitkat_express by DocRock
=======================================================
Map Name: kitkat_express.bsp
Filesize: 4.2 mb .zip
Author: DocRock
Author email: docrock64@cox.net
Homepage: http://www.planethalflife.com/docrocksmaps/
wadincluded in map: express.wad & express2.wad by babykitkat
jotrain.wad by Fat Tony
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 4 - 10
New Textures: Yes
New Sounds: Yes
New Models: No
Map description: An Orient-Express type train map where the train moves along a track, then stops after 5 minutes at a train station.
This is a map with large amounts of detail. It runs very well on high-end machines. If you run it on an older computer, you may have slow down and packet loss. R_speeds climb into the low 1000's and framerates may drop. This is an eye-candy map.
This train will give you the illusion of movement. After 5 minutes of shaking, passing telephone poles outside windows, train sounds, a train whistle, and moving pictures on walls, all movement will stop, 2 doors will open, and you'll be able to go in and out of the train into a train station. There are 2 secrets in the map, and 3 rats in the map.
=======================================================
CONSTRUCTION:
base map: None
prefabs: Train engine by Fat Tony (jotrain.wad)
editor used: Worldcraft 3.4 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: If a player spawns in the map after the train has stopped, he/she
will still hear the sound of a train on tracks.
compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM
compile time: 41 minutes
=======================================================
INSTALLATION:
Run Winzip and unzip kitkat_express.zip onto your desktop. Open the kitkat_express folder and place the kitkat_express.bsp, kitkat_express.res, and kitkat_express.txt in your valve/maps folder. Place the 6 (six) riverscape1.tga files into your valve/gfx/env folder.
Place the express3.spr and express4.spr in your valve/sprites folder. Place the 3 wav files in a folder called express and place that in your valve/sounds folder. Place the kitkat_express overview files in your valve/overviews folder.
If you'd like a copy of the express.wads, email me and I'll send them to you. docrock64@cox.net
=======================================================
OTHER LEVELS BY DOCROCK:
kitkat_factory, hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc
=======================================================
SPECIAL THANKS:
To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU!
=======================================================
MORE THANKS!
babykitkat beta tester
qUiCkSiLvEr beta tester
Darth Sailor beta tester
[USA] Shadow Santa beta tester
Edgar Allen Poe beta tester
USA TEAM beta testers
Notes of thanks:
To babykitkat...thank you for the creation of such an awesome map. It was your hard work in finding the correct colors, textures, lights, and ideas. It was an honor building this map for you and with you right at my side. I love you, my awesome wife!
To Leperous:
So many thanks for the information and all the help you gave me at the SnarkPit forums when trying to figure out the info_player_deathmatch spawn delay. Your help was invaluable and gives the map the total feel I wanted from the get-go. Thanks Lep, you rule!! Also want to thank Gollum and Cash Car Star for their invaluable help in trigger_auto to stop and start an ambient generic.
To qUiCkSiLvEr and the USA Team:
Quick, you are an awesome man with such talent. You are such a great map tech...your help with the overviews, opinions, and friendship mean very much to me. Thank you! Thanks too, to the USA Team who looked over and helped polish the map. Quick set up a 24 hour server to beta the map with his team. THANK YOU!!!
To [VDC] Voodoo Child and our group of Lounge Lizards:
Thanks goes out to [VDC] Voodoo Child, [VDC] Bodhi, An]-[uR, Dan, RadBrad,
[VDC] Havoc, DiScOuNt KiLlEr, Viper, Slow Poke , [S*N*M] LuKe_SKywalker and RASATABaboo (also thanks for the fog dragon included in the map) for doing the hard run and frag through the map.
OTHER THANKS
jitspoe riverscape1 skybox
Fat Tony train engine prefab
=======================================================
DOC'S NEXT MAP....COMING SOON:
have several...whatever comes first lol
=======================================================
COMPILE INFORMATION
** Executing...
** Command: Change Directory
** Parameters: "C:\Sierra\Half-Life"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: -wadinclude express.wad -wadinclude express2.wad "c:\program files\valve hammer editor\maps\kitkat_express"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe -wadinclude express.wad -wadinclude express2.wad "c:\program files\valve hammer editor\maps\kitkat_express"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[express.wad]
[express2.wad]
entering c:\program files\valve hammer editor\maps\kitkat_express.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.89 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.35 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Embedding textures from WAD File [\sierra\half-life\valve\express.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\valve\express2.wad] into BSP
added 4 additional animating textures.
Texture usage is at 3.91 mb (of 4.00 mb MAX)
16.88 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_express"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\kitkat_express"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\kitkat_express.prt'
9.56 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_express"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve hammer editor\maps\kitkat_express"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1544 portalleafs
5234 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.97 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1584.00 seconds)
average leafs visible: 252
g_visdatasize:112606 compressed from 297992
1617.49 seconds elapsed [26m 57s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_express"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve hammer editor\maps\kitkat_express"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[48 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
7404 faces
Create Patches : 35667 base patches
0 opaque faces
247671 square feet [35664728.00 square inches]
115 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (187.25 seconds)
visibility matrix : 75.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (264.64 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (234.16 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (59.34 seconds)
Transfer Lists : 41474400 transfers
Indices : 23382556 bytes
Data : 165897600 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.60 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.81 seconds)
758.17 seconds elapsed [12m 38s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_express.bsp" "C:\Sierra\Half-Life\valve\maps\kitkat_express.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_express.pts" "C:\Sierra\Half-Life\valve\maps\kitkat_express.pts"
** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "kitkat_express" -dev -console
===========================================================
COPYRIGHT STUFF
kitkat_express.bsp copyright July 20, 2002 by DocRock
express.wad copyright July 20, 2002 by babykitkat
express2.wad copyright July 20, 2002 by babykitkat
Authors MAY use this level as a base to build additional levels as long
as you give me credit in your read.me as using this map as a base to
build your level.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.
PLEASE PLEASE PLEASE email me with any comments about this map or any
of my other maps because I love feedback good or bad...and I will do my
best to answer any and all emails regarding my maps.