Mario Air by DocRock
Map Name: mario_air.bsp
Filesize: 1.94 mb / 3.74mb unzipped
Author email: firstname.lastname@example.org
wadincluded in map: mario.wad
Included with this map is a POWER-UP Mario player model and a Luigi player model.
Use them to jump and run in the mario_air environment of the map.
Place the powerup_mario.mdl and the powerup_luigi.mdl in your valve/models/player folder.
Also included is a zipped folder containing a snark replacement model. It is of the mushroom
koopa's which usually run around in Mario Levels. If you want to use the snark replacement, you'll have to unzip it to it's proper locations which are laid out for you in the zipped readme.
Single Player: No
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes (Mario & Luigi POWER-UPs)
Map description: A Half-Life deathmatch map set in a surreal vision world of Nintendo 64's Mario 64.
base map: None
editor used: Worldcraft 3.5 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 30 minutes
Run Winzip and unzip mario_air.zip.
Open the mario_air folder and place the mario_air.bsp, mario_air.res, and mario_air.txt
in your valve/maps folder. Place the 6 (six) grass.tga files into your valve/gfx/env folder.
Place the 9 wav files in a folder called mario2 and place that in your valve/sound folder.
Place the spinning_coin.spr, cloud.spr, and explode1.spr in your valve/sprites folder.
Place the cannon_guy.mdl in your valve/models folder, and take the power_up Mario & Luigi player models and put them in folders inside the player folder which is inside the valve/models folder.
OTHER LEVELS BY DOCROCK:
sandspyre, kitkat_space, greyscale, kitkat_express, kitkat_factory, hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2,
The Challenger Deep...etc
To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby
for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU!
Thanks to qUiCkSiLvEr for the updated player models. powerup_mario and powerup_luigi.
Also for the spinning_coin and cloud.sprites. And pinkie, too :)
Special thanks to Pen-Pen, a Q3A mapper, who's initial Mario 64 map and texture work inspired me to try and build one for Half-Life.
Special thanks to PaPeRDoLL who made the enclosed snark replacement model.
JoNaS grass skybox Jonas_Jax@hotmail.com
DOC'S NEXT MAP....COMING SOON:
mario_land.bsp copyright May 9, 2003 by DocRock
powerup_mario.mdl and powerup_luigi.mdl copyright by qUiCkSiLvEr
Authors MAY use this level as a base to build additional levels as long
as you give me credit in your read.me as using this map as a base to
build your level.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.
PLEASE PLEASE PLEASE email me with any comments about this map or any
of my other maps because I love feedback good or bad...and I will do my
best to answer any and all emails regarding my maps.