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Just extract the .zip file and drag the .bsp file into your maps folder in your Half-Life 1
directory.
There is a couple custom textures for it, but I figured out the -wadinclude compile command.
Which just means it doesn't need that wad file with the custom textures in it to be able to
run and play since the new textures are included inside the .bsp itself.
So yeah you just need the .bsp file in your maps folder.