*============================================================================*
scampdm5hl by Sean 'Scampie' Campbell
Converted to HLDM on 10Feb2004 by qUiCkSiLvEr
Small multi-level DeathMatch map with all original Quake3 textures and lighting
as well as HLDM weapons and misc entities.
This version (scampdm5hl) has all the original textures and lighting
and is provided for comparison purposes.
The fully converted and retextured and relighted HLDM version is called
"Righteous.bsp"
*============================================================================*
original text:
:August:31:2001:
:================================================================:
Title : scampdm5: Self-Righteous Suicide
Filename : scampdm5.bsp
Author : Scampie
Email Address : Scampie@telefragged.com
Description : Small deathmatch map. Should work well for 1on1, and up to 5 on FFA
Thanks to : Card0, biff, XeNon, DaZ, inertia for feedback and support. kisses!
Guys at #tf
Elitists at Qmap
No one else ( YOU KNOW WHO YOU ARE! )
Additional Credits to : ID Software, for Quake.
Worldcraft
Fingers, for ikbase.
Whoever made the falling slime texture, I ripped it from rcdm10. thanks Fatty!
m00
Check out the homepage for my other maps
Scampie: The Site: http://tarot.telefragged.com/scampie (don't expect much)
:================================================================:
* Play Information *
Single Player : NO. Single Player mode is destroying the Quake mapping community!
Cooperative : Nope, cuase "the evil unmentionable mode" is NOT implanted.
Deathmatch 2-6 : YES. DM encourages love and friendship!
Difficulty Settings : No
New Sounds : No
New Graphics : Yes, ikbase by Finger (it 0wnz j00 Blitz)
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Worldcraft
Known Bugs : none
Build Time : It started as a 100 min speedmap, the i remade the architecture and added more to it in a week. bout a week of testing.
:=================================================================:
* Crap I feel like saying and am going to becuase I'm better then you so haha *
m00
:================================================================:
* Copyright / Permissions shit *
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
DAG BLAMMIT!
===================================================================================
Map Opensource License:
Date: May-21-2002
What: Scampdm5: Self Righteous Suicide .map source file
========================================================================
title: Self Righteous Suicide
file: scampdm5.map
author: Sean 'Scampie' Campbell
email address: scampie@spawnpoint.org
URL: http://scampie.spawnpoint.org
description: Latest, and probabally last, Quake deathmatch map I've made.
Textured in Fingers' ikbase texture set.
========================================================================
Conditions of use of 'scampdm5.map'
'scampdm5' is released to the public by Sean Campbell under
the ..::LvL Open Game Source License. You are free to use
'scampdm5' as a base for any thing you wish or can imagine.
The following is all I ask for in return:
1, You must state in a text file, included with in any distribution
medium of your new creation that 'scampdm5.map by Sean Campbell
was used in the creation of [insert the name of your creation here],
released under the ..::LvL Open Game Source License'.
2, You can NOT call your new creation 'scampdm5.map' or
'Self Righteous Suicide' as this is the title of the original.
3, You can only use scampdm5.map at your own risk. Any damage,
good or bad caused by scampdm5.map is your problem.
4, 'scampdm5.map' may be distributed by any means so long as this
text file is included.
========================================================================
Added Note
This .map is accompanied by a .wad file of textures which were used in
the original. These textures ARE NOT included under this license. Some
are original textures for Quake by id Software, and may not be used
for projects outside that game. The rest are by Iikka 'Fingers' Keranen
(http://www.digital-eel.com/surface/).
========================================================================
About the ..::LvL Open Game Source License
The ..::LvL Open Game Source License (OGSL) has been set-up to encourage
creators of game add-ons and content to release their source files
publicly for use and modification. OGSL requires the creators of new
content to recognise the original Author(s) work while giving the
creator full freedom.
For more information about OGSL, including a blank template visit:
http://lvl.sourceforge.net/lvl-ogsl.php