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[DS]: Half-Life Server
[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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Карта tf_ware для HL

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===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : The Warehouse -- Night Shift Filename : tf_ware.bsp Author : Nicodemus[314] Author Email : tfinnie@clemson.edu Home page : N/A Description : Big-ass warehouse as a Deathmatch arena Previous maps : None released ------Play Information----------------------------------------------- Deathmatch : Of course. Single Player : This would suck. No. OpFor : Nope. Counter-Strike : Coming Soon! Map Description : Large warehouse with a lot of boxes on the floor. 2 levels of catwalk and a roof for your sniping enjoyment. Lots of breakable/explosive shiznit. How Many Players: Around 6 would be best. ------Map Information------------------------------------------------ New Textures : None New Sounds : None Player Start : 12 357 : 2 9mmAR : 5 Crossbow : 0 - I like this weapon, but it would be abused. Hand-grenades : 2 RPG : 1 Satchel Charges : 2 Shotgun : 3 Tripmine : 2 Egon Gun : 0 - Unrealistic guns have no place here. Gauss Gun : 0 - Ditto. Hornet Gun : 0 - Especially this one. The bug-gun sucks. ------Credits and Thanks--------------------------------------------- Thanx to spybr8k [aka tech9] for the testing and ideas. Thanx to XeXeXe for some feature-testing. More shouts to the group at the HEC [http://www.halflife.net/hec] for the kickass tutorials, and to Valve for the game. ------Additional Info, Tips, and Notes------------------------------- This is really just a map I made to f--- around in. It got to a point where it became too big to keep it private, and I just had too many cool ideas. The main point of this map is to run around in a dark warehouse with lots of boxes and irregular shapes and have the s--- scared out of you. I think it would be great for a clan practice map. Both the snipers and campers are at a disadvantage in this map. Snipers can't expect to remain hidden too long, cuz there's nothing but a few fence segments to hide behind. Campers can only watch a small amount of the space around them due to the organization of the warehouse floor. It's easy to get your ass grenaded if you're not watching. The map starts off with the lights on. If you want them off, find the fuse box. Want them back on? Find the generator switch. There's lots of guns, lots of ammo, and lots of start points. And to make it a bit more fun, there's no armor, no health kits. This should make you value your life some more. ------Construction--------------------------------------------------- Base : None. Lots of [slightly altered] prefabs Editor(s) used : Worldcraft 2.1 w/ HLCC Compile Machine : WinNT 4.0 SP5, PII 450, 128 MB RAM, 139 MB pagefile Compile time : About 10 Min Playtest time : Around 5 hours ------Map Instructions----------------------------------------------- Unzip the files in this archive and place the map, "tf_ware.bsp" in your half-life/valve/maps directory. ------Copyright-Permissions------------------------------------------ Please feel free to use the enclosed .rmf file as a base for levels of your own, or for modifications of this level. I just want some credit where it's due. And please send me an email telling me what your map is about and where I can download it. Please don't distribute the map, or any portion of the files in this zip without this file. You may not sell the contents of this file, nor any derivative of the contents within, for any reason whatsoever, except to offset any media costs (I mean CD-ROM / Floppy...don't charge for your frickin internet access time). Email me with any questions/comments at tfinnie@clemson.edu

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