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Smith & Wesson .500 Magnum
Добавил: The DSystem
2015-12-29 23:36:55
13 просмотров
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot
  • Smith & Wesson .500 Magnum Skin screenshot

Here's our contribution to the "Size Matters" contest. We thought going for one of the largest scale handgun ever mass produced definitely does the theme justice!

The S & W .500 Magnum has an impressive size, weight and kick to it which would even make Dirty Harry uncomfortable - so be aware of that mighty revolver!!!

A special thanks goes to Krycek who did an awesome job on the model and proved himself a supercool teamplayer - thanks for joining me, dude. :D

[IMAGINE A GREAT PREVIEW VIDEO RIGHT HERE! - Still in the works, come back later.]

Thanks to Max(R) for the high quality video preview!

Model Krycek



  Soldier11 (Mixing, Editing)


  • scratch-made model, textures and shaders
  • new animations
  • world models and other stuff
  • an unique an previously unseen weapon

3d preview of the model (3ds Max - 3point Viewportshader):

 photo _scene.gif

(For full size, click on the image, then right click --> open in new tab)

Online compatibility should be given in most cases. A minor sound glitch is known during online gaming that appears every now and then, but it was impossible to iron that one out. It seems to be an issue with the engine or whatever.

It should not affect or decrease the overall impression of our work in any way!

If you find any further bugs or glitches, please notify me immediately! Solutions and ideas are appreciated and welcome.

I'm making use of the .vpk file mounting system. Just follow the installation instructions and you're right to go.

If you need further help and information on .vpk files or replacing content follow my tutorial.

One last thing concerning ports to games like CS1.6. Please don't do so. The models/textures require dynamic lightning and shaders to work properly. The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. Thanks.


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