Добавил: The DSystem
Since my last glass table was a big hit for some reason, I decided few days ago, to create something better... like i said, the other glass table was just a quick replacment to see how glass would fit the chrome style i was using.
On this one, I tried to consider the things ppl posted on the other table (more detail, high poly, scratches for the chrome parts...)
Its well UV mapped and textured on both sides, so zombiemod players should be able to enjoy this aswell, as they see props pretty often from bottom side.
The glass uses the refract shader, means you need DX9 Hardware for this to work.
I included a set of bumpmaps, you could use for the glass effect, there is a readme.txt inside the "Glass Bumpmaps" folder, wich will tell you how to install the diffrent bumpmaps (not needed tho...)
Working time was like ~20 Hours. Especially for the shaders, since the HL² modelviewer doesnt work with Refract shaders, so I had to go ingame and check cs_office for every change i made...
Texture Resources I used was CG Textures and Filterforge.
The map I used to take 3 of the screenshots was de_nightfever, nice map btw, very well made.