Добавил: The DSystem 2016-02-04 20:19:43 119 просмотров
Because I currently learn how to make next-gen model stuff, I decided to bring some of it into CSS. So here is the outcome. Don't expect to much ^^
For those who know what I did - I'm still learning ;)
The "skin" works everywhere the model is used (HL2, the Episodes ect) just copy the materials folder in the right folder.
Credits:
Valve - Original Barrel
Syncing - Normalmap and VMT
What does this do:
The skin adds a normalmap from the baked default barrel and it adds some phong.
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