Добавил: The DSystem
Watch Teh Snake's upcoming releases.
The whole idea of this project was to imitate new gen graphic system as far as possible using phong shading and default lowpoly models . The diffuse (base) texture doesnt have any lighting on it,so it might look bit BF ish in areas with dull surrounding lighting. Scratches and damage visible only when phong activates - usually at Dust and some office - type maps. No wees since its default model. Considering your opinion project might be extended,or die here. Leave some constructive comment about the idea and result pls.