Добавил: The DSystem
Myths and Legends : Weapons - adds 14 unique artifacts to the game, each weapon has a story that goes with it. These stories have clues which you must decipher and follow in order to find and own these weapons.
This MOD is designed with the high-level player in mind. Searching for and finding these weapons at a lower level will be impossible for some. Also, you may find the weapons to be too powerful if your character is at a low level, ruining the game experience.
The difficulty in finding the weapons ranges from Moderate to Insane. This IS intentional, the locations and directions have been tested and the difficulty you will face in finding them is what we intended.
There are 7 books in total, they can be found at the following locations :
Myths and Legends:
Volume 1 --- Mach-Na's Books, Cheydinhal
Volume 2 --- First Edition, Imperial City Market District
Volume 3 --- Lelles' Quality Merchandise, Anvil Bayside
Volume 4 --- Southern Books, Leyawiin
Volume 5 --- Novaroma, Bruma
Volume 6 --- Renoit's Books, Chorrol
Special Edition --- The Fair Deal, Bravil
Head to http://www.elderscrolls.com/forums to find the discussion thread on this mod. It is located under TES 4 : Oblivion -> Mods sub-forum.
Search for "Myths Legends RELZ" without quotes to find it.
Due to the placement of the time, this mod will cause some speech to not function. We have added a pop-up box as an alternative so that those running this mod do not miss out on the information given.
BALANCE ISSUE - Oscuro's Oblivion Overhaul
These weapons may become underpowered or overpowered compared to similar weapons in the mod. The difference is minimal, but noticeable.
OTHER BALANCE MODS
Because these weapons are unique, they will not be modified by balance mods, and therefore may become too powerful, or too weak when used with a balance mod loaded.
Nvidia + HDR bug - On some Nvidia based systems, when running the game with HDR, the screen turns black, and you will need to quit in order to continue playing. So far, this has only been experienced whilst wielding either Herleif, or Valermos.
Switching to Bloom will prevent this from happening. We do not know what the cause of this is but it seems to be an issue with the game itself, rather than this mod in particular.
Luciendar not in place
Every effort has been made to fix the problem of Luciendar falling from its place into the grass. Unfortunately we cannot find a foolproof way to fix this without changing its placement, ruining the experience. If you find the location where Luciendar is supposed to be, but the sword is not there, check the grass in the immediate area.
While not actually a bug, you may think it is when you come accross it. Whilst following the story "The Sword of the Four" you may find several "broken" weapons. These weapons cannot be picked up. This is intentional.