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Rigell

Добавил: The DSystem
2017-02-24 15:56:07
175 просмотров
  • Rigell Skin screenshot
  • Rigell Skin screenshot
  • Rigell Skin screenshot
  • Rigell Skin screenshot
  • Rigell Skin screenshot

Comments on its official website

"Rigell" (Rye-gel) is named by WipEout (others help me name this as well: Pharaoh, Daniel, Scarecrow). I designed this character myself. I'm going to use him in my game. 

This model is so common. At first, I added a blade for him to use instead of crowbar. Eventually, it was removed because of some unnatural animations I'd made. I decided to put his sword into additional weapon plugin model.
If he didn't just have 2 headband tails moving behind his head and some custom animations, this model will be very dull. But I pround of one thing: This model takes only 737 tris!! I never imagine that I can make a low poly model.

original readme

Rigell (Rye-gel) [Named by WipEout]

Version 1.01

Realase date: 03-20-00

Designed and created by OmegaLE, omegale@chaiyo.com

SITE: www.geocities.com/omegale_mdl/

!:

  - DON'T USE THIS MODEL FOR COMMERCIAL PURPOSES.

  - NO PAYMENT IS MADE IF THIS MODEL INFLICT ANY DAMAGE

 ON YOUR COMPUTER, YOURSELF OR WHATEVER RELATED.

SPECIAL THANKS:

  - All who participated in naming this boy: Pharoah, Daniel,

    Scarecrow and WipEout.

  - Spider and Scarecrow modelling tutorials.

  - COLDFUSION Reviews.

MESH:

 

  737 Tris, 421 Vertrices.

  - Phew... At last, I can do this! The model with low polycount!

    But he is really common.................  :(

SKIN:

  

  1x256x256 texturew with team color capability generated by my TCG 0.70.

  - When his legs deform the skin doesn't look continuous.

    It's obvious that wrap around skin is the best... (too late) 

ANIMATIONS:

 

  - Custom Biped + 2x3 Ponytails  

  - All animations were recreated. Mostly based on valve's. With the

    help of character  studio layer, I'm able to modify valve's easier.

  - Like Hibari, Some crouch aim/shoot animations uses the same aim/shoot 

    while standing ones.

  - I become a bit more busy since Hibari model is reviewed and 

    made public so I didn't have much free time to do animations.

    His bandana fly lifelessly, compare to Tsugumi hair which is

    much better.

  NEW ANIMATIONS

     - 3 new deadposes, not very well animated, though.

     - Longjump

     - Glock/Hornet/Python/Gauss

     - RPG

     - Crowbar

HITBOXES:

  - I use valve standard hitbox and make the head hitbox a little wider

    to compensate for his thin figure.

-EOF-

notes

There are 2 older versions, One of them is quite different.
If someone finds them, please Re-upload them here

Images

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