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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
Группа Vk: vk....
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<JAM>
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HL-HEV
hl-hev

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Half-Life 2
Crowbar

Wrench 2.0



Wrench 2.0
Добавил: The DSystem
2016-01-23 17:23:24
4 просмотра
  • Wrench 2.0 Skin screenshot
  • Wrench 2.0 Skin screenshot
  • Wrench 2.0 Skin screenshot
  • Wrench 2.0 Skin screenshot
  • Wrench 2.0 Skin screenshot

Here we have a complete crowbar replacement for HL2, HL2DM, HL2:EP1, and HL2:EP2. Although this submission is not intended to be used for any other games besides the ones listed above, chances are it will work for mods like Garry's Mod and whatnot, especially now that the model filenames have been changed from v_crowbar and w_crowbar to v_wrench and w_wrench.

FEATURES: - Brand-new wrench model with a detailed texture - world model included. - Fresh new sounds based on the original HL2 crowbar sounds. - All HUD references to "crowbar" changes to "wrench".

NEW FEATURES TO 2.0: - Larger wrench. - Updated texture and normal maps. - Separate compile as v_wrench and w_wrench for support for Source engine modifications.

DeadPixel's original model can be found here. Thanks again DeadPixel for your fantastic model and texture work.

*** UPDATE: *** Thanks to мurрнч, a proper phong mask and bump maps have been added. The screenshots have been updated accordingly, but it is highly recommended you check out the changes in-game for yourself as the screenshots don't really do this submission justice anymore. A world model and smoothed version is in the works and should be available by the end of today. Please reassess!

*** UPDATE #2: *** World model added and the wrench and hands have been properly smoothed. The screenshots have not and will not be updated simply because the changes are relatively minor. Again, please reassess if you haven't already, thanks.

If you wish to assess, please try this submission in-game first. Comments about the submission are more than welcome even if you haven't testing things out for yourself.

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