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<JAM>
m1-palinka


HL-HEV
hl-hev

DS-Servers
Скины
Left 4 Dead
Weapons
Gold Shotty with/without light


Gold Shotty with/without light

Добавил: The DSystem
2016-01-22 15:05:22
94 просмотра
  • Gold Shotty with/without light Skin screenshot
  • Gold Shotty with/without light Skin screenshot
  • Gold Shotty with/without light Skin screenshot
  • Gold Shotty with/without light Skin screenshot
  • Gold Shotty with/without light Skin screenshot

MAKE SURE YOU HAVE FOLLOWED THIS TUTORIAL FIRST TO EXTRACT .VPK, OR YOU MAY END UP WITH PINK/BLACK TEXTURES!!! http://www.fpsbanana.com/tuts/7355

Once you have done that, put the extracted files into your Left 4 Dead folder, this will eliminate the problem with pink and black textures.

I tried to make this look as shiny for gold as I could using normal maps with reflect alpha map. If you have any tips on how to make it look better, please let me know, as I am still learning skinning techniques. Also, I made the wood kind of redder and darker, as I didn't like the light wood. Let me know if you notice anything that should be fixed for it.

There are 2 separate files, one with flashlight, one without flashlight, install is the same for either, so just follow the instructions.

Easy way(Use only if you don't have any other custom skins): 1. copy pak01_dir.vpk and whitelist.cfg to your C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead folder.

  1. choose whether you want flashlight or not, and open the corresponding folder then drag the materials folder to the same directory you put the whitelist and pak01_dir.vpk in

You are done :)

Harder way(do if you have other custom skins):

  1. Choose whether you want flashlight or not, and open the corresponding folder, and drag the materials folder to your C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead folder.

  2. Open pak01_dir.vpk in the same folder . ALWAYS REMEMBER TO BACKUP!!!

  3. Press ctrl+f to find $baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Reference"(There will be 2 instances you find of that)

  4. Replace everything in between the { } brackets that you find the $basetexture line in with this:

$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Reference2" $bumpmap "models\v_models\Weapons\Shotgun/v_shotgun_normal" $alphatest 1 $translucent 1 $normalmapalphaenvmapmask 1 $envmap "env_cubemap"

MAKE SURE YOU DO THIS FOR BOTH INSTANCES!!!

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