Добавил: The DSystem 2016-02-10 19:40:44 200 просмотров
now has all hellsing weapons in black , chrome , gold , redwood , and urban camo
*hunting rifle lens now in red
i included pre-edited paks for individual or all weapons
ADVANCED INSTAL (vpk-all modes)
go to steamapps/common/left 4 dead /left4dead/addons and put vpk in.
go to steamapps\common\left 4 dead \left4dead...find pak01_dir and make back up....then edit pak01_dir with notepad++.
*here is EXAMPLE of a re-edit ------ctrl+f for find menu
change this....
$baseTexture "models\v_models\Weapons\autoshot/m4Super"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\v_models\Weapons\autoshot/m4Soper"
$bumpmap "effects/auto_normal"
and this....
$baseTexture "models\w_models\autoshot/w_autoshot"
$envmap env_cubemap
$envmapmask "models\v_models\Weapons\autoshot\m4Super_ref"
into this....
$baseTexture "models\w_models\autoshot/w_aotoshot"
$envmap env_cubemap
$envmapmask "models\v_models\Weapons\autoshot\m4Soper_ref"
change this....
$baseTexture "models\v_models\Weapons\rifle/m16a2"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\v_models\Weapons\rifle/m16aa"
$bumpmap "effects/m16a_normal"
change this....
$baseTexture "models\w_models\rifle/w_rifle"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\w_models\rifle/w_m16aa"
$bumpmap "effects/m16a_normal"
change this....
$baseTexture "models\v_models\sniper/v_sniper_reference"
$bumpmap "effects/flat_normal"
$envmapmask "models\v_models\Weapons\Sniper\V_Sniper_Reference_ref"
into this....
$baseTexture "models\v_models\sniper/v_sniper_referenca"
$bumpmap "effects/hunt_normal"
$envmapmask "models\v_models\Weapons\Sniper\V_Sniper_Referenca_ref"
change this....
$baseTexture "models\w_models\Pistol/W_Pistol_Reference"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\w_models\Pistol/W_Pistol_Referenca"
$bumpmap "effects/guns_normal"
change this....
$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Reference"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Referenca"
$bumpmap "effects/pump_normal"
and change this....
$baseTexture "models\w_models\Shotgun/W_Pump_Shotgun_Reference"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\w_models\Shotgun/W_Pump_Shotgun_Referenca"
$bumpmap "effects/pump_normal"
change this....
$baseTexture "models\v_models\Weapons\smg/uzi"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\v_models\Weapons\smg/uzy"
$bumpmap "effects/uzii_normal"
change this....
$baseTexture "models\w_models\smg/w_smg"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\w_models\smg/w_zmg"
$bumpmap "effects/uzii_normal"
change this....
$baseTexture "models\v_models\sniper/v_sniper_reference"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\v_models\sniper/v_sniper_referenca"
$bumpmap "effects/hunt_normal"
change this....
$baseTexture "models\w_models\sniper/w_sniper_reference"
$bumpmap "effects/flat_normal"
into this....
$baseTexture "models\w_models\sniper/w_sniper_referenca"
$bumpmap "effects/hunt_normal"
done.
Тэги: |