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just a retexture i did of a popular skin pack

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<JAM>
m1-palinka


HL-HEV
hl-hev

DS-Servers
Скины
Left 4 Dead
Weapons
hellsing armory weapons pack_l4d1


hellsing armory weapons pack_l4d1

Добавил: The DSystem
2016-02-10 19:40:44
199 просмотров
  • hellsing armory weapons pack_l4d1 Skin screenshot
  • hellsing armory weapons pack_l4d1 Skin screenshot
  • hellsing armory weapons pack_l4d1 Skin screenshot
  • hellsing armory weapons pack_l4d1 Skin screenshot
  • hellsing armory weapons pack_l4d1 Skin screenshot

now has all hellsing weapons in black , chrome , gold , redwood , and urban camo *hunting rifle lens now in red

i included pre-edited paks for individual or all weapons

ADVANCED INSTAL (vpk-all modes)

go to steamapps/common/left 4 dead /left4dead/addons and put vpk in.

go to steamapps\common\left 4 dead \left4dead...find pak01_dir and make back up....then edit pak01_dir with notepad++.

*here is EXAMPLE of a re-edit  ------ctrl+f for find menu


  change this....

$baseTexture "models\v_models\Weapons\autoshot/m4Super" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\v_models\Weapons\autoshot/m4Soper" $bumpmap "effects/auto_normal"

  and this....

$baseTexture "models\w_models\autoshot/w_autoshot" $envmap env_cubemap $envmapmask "models\v_models\Weapons\autoshot\m4Super_ref"

  into this....

$baseTexture "models\w_models\autoshot/w_aotoshot" $envmap env_cubemap $envmapmask "models\v_models\Weapons\autoshot\m4Soper_ref"

  change this....

$baseTexture "models\v_models\Weapons\rifle/m16a2" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\v_models\Weapons\rifle/m16aa" $bumpmap "effects/m16a_normal"

  change this....

$baseTexture "models\w_models\rifle/w_rifle" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\w_models\rifle/w_m16aa" $bumpmap "effects/m16a_normal"

  change this....

$baseTexture "models\v_models\sniper/v_sniper_reference" $bumpmap "effects/flat_normal" $envmapmask "models\v_models\Weapons\Sniper\V_Sniper_Reference_ref"

  into this....

$baseTexture "models\v_models\sniper/v_sniper_referenca" $bumpmap "effects/hunt_normal"
$envmapmask "models\v_models\Weapons\Sniper\V_Sniper_Referenca_ref"

  change this....

$baseTexture "models\w_models\Pistol/W_Pistol_Reference" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\w_models\Pistol/W_Pistol_Referenca" $bumpmap "effects/guns_normal"

  change this....

$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Reference" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Referenca" $bumpmap "effects/pump_normal"

  and change this....

$baseTexture "models\w_models\Shotgun/W_Pump_Shotgun_Reference" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\w_models\Shotgun/W_Pump_Shotgun_Referenca" $bumpmap "effects/pump_normal"

  change this....

$baseTexture "models\v_models\Weapons\smg/uzi" $bumpmap "effects/flat_normal"

  into this....

$baseTexture "models\v_models\Weapons\smg/uzy" $bumpmap "effects/uzii_normal"

   change this....

$baseTexture "models\w_models\smg/w_smg" $bumpmap "effects/flat_normal"

   into this....

$baseTexture "models\w_models\smg/w_zmg" $bumpmap "effects/uzii_normal"

   change this....

$baseTexture "models\v_models\sniper/v_sniper_reference" $bumpmap "effects/flat_normal"

   into this....

$baseTexture "models\v_models\sniper/v_sniper_referenca" $bumpmap "effects/hunt_normal"

   change this....

$baseTexture "models\w_models\sniper/w_sniper_reference" $bumpmap "effects/flat_normal"

   into this....

$baseTexture "models\w_models\sniper/w_sniper_referenca" $bumpmap "effects/hunt_normal"

done.

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