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just a retexture i did of a popular skin pack

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<JAM>
m1-palinka


HL-HEV
hl-hev

DS-Servers
Скины
Left 4 Dead
Weapons
Redwood Skin Pack for L4D1


Redwood Skin Pack for L4D1

Добавил: The DSystem
2016-02-10 22:47:32
149 просмотров
  • Redwood Skin Pack for L4D1 Skin screenshot
  • Redwood Skin Pack for L4D1 Skin screenshot
  • Redwood Skin Pack for L4D1 Skin screenshot
  • Redwood Skin Pack for L4D1 Skin screenshot
  • Redwood Skin Pack for L4D1 Skin screenshot
  • Redwood Skin Pack for L4D1 Skin screenshot
  • Redwood Skin Pack for L4D1 Skin screenshot

Once again, my good pal K1CHWA is so awesome for making these for me.

Details on the skin: The wood is now a more red-ish color to it and the metal on the guns have a Black Matte finish to it.

Here how to install it:

$baseTexture "models\v_models\sniper/v_sniper_reference" $bumpmap "effects/flat_normal"

   into this....

$baseTexture "models\v_models\sniper/v_sniper_referenca" $bumpmap "effects/hunt_normal"

   change this....

$baseTexture "models\w_models\sniper/w_sniper_reference" $bumpmap "effects/flat_normal"

   into this....

$baseTexture "models\w_models\sniper/w_sniper_referenca" $bumpmap "effects/hunt_normal"

For Pistols

-----find:

$baseTexture "models\v_models\Weapons\pistol/V_Pistol_Reference" $bumpmap "effects/flat_normal"

 and change to:

$baseTexture "models\v_models\Weapons\pistol/V_Pistol_Referenca" $bumpmap "effects/guns_normal"

-----and also find:

$baseTexture "models\w_models\Pistol/W_Pistol_Reference" $bumpmap "effects/flat_normal"

 and change to:

$baseTexture "models\w_models\Pistol/W_Pistol_Referenca" $bumpmap "effects/guns_normal"

For the Shotgun

$baseTexture "models\w_models\Shotgun/W_Pump_Shotgun_Reference" $bumpmap "effects/flatnormal"

$baseTexture "models\v_models\Shotgun/V_Pump_Shotgun_Reference" $bumpmap "effects/flatnormal"

$baseTexture "models\w_models\Shotgun/W_Pump_Shotgun_Referenca" $bumpmap "effects/pump_normal"

$baseTexture "models\V_models\Shotgun/V_Pump_Shotgun_Referenca" $bumpmap "effects/pump_normal"

Done.

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