Добавил: The DSystem
I do NOT owe the Firebomb from Halo, this custom skin is inspired from Bungie's model (Halo 3, Incendiary Grenade/Firebomb), I have just remade the model into 3DS Max using screenshots from Forge Mode (and we all see that my model is not as good as Halo's xD).
Many things to say :
This is my first attempt for a custom skin into Left 4 Dead 2.
Obviously, there's many problems (I always have problems) :
-I haven't been able to make a good texture because I suck at texturing.
-Once the texture finished (Diffuse (with Alpha for Transparency), Normals, Specular, Glow), i haven't been able to use them all (the Normals map doesn't do anything, I don't know why. And I don't know how to use Transparency AND Glow into a Source game).
-I watched my Alpha channel many times, only the glass around the core has something else than pure white (for transparency), in 3DS Max the model is "good", but in game, the whole model is kinda half-transparent (see in the screenshots).
That's why I have put a render from 3DS Max, you're able to see the problem is only in game.
-I still haven't been able to use my model in First view, when I try to compile only the reference model, I have an error saying that there's no sequence, and when I'm decompilling the animations of the molotov, to be able to do these sequences, MDLDecompiler crash when decompilling and all the files are corrupted/empty.