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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
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Murkywater Response
Добавил: The DSystem
2015-12-30 12:50:53
19 просмотров
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot
  • Murkywater Response Skin screenshot


Hello everybody, This submission modifies all of the Tactical Response units to appear as though they were deployed by Murkywater, of course Excluding the Skulldozer and the GENSEC response units.

Install instructions

To install just stick the first folder you see into the mod_overrides folder inside your payday2 assets folder (If it doesn't exist create one)

THE TASER

The taser is subject to change if seen fit due to the nature of his color scheme. The Yellow should make the taser a much more cannon fodder like enemy. There is some slight discoloration on his back but that may be fixed soon.

THE BULLDOZERS

The bulldozers included in this pack are the Green Dozer and the Saiga Dozer (Black/assault). The Green Dozer has a blank faceplate and the Regular Murky Camo. The Saiga Dozer has the dark Murky Camo and has a shark on his faceplate. The dozers also have modified faces to appear more aged and human.

THE CLOAKER

The Cloaker has the regular Murky Camo with his armor remaining gunmetal black. To clarify his goggles still light up green, its just not seen in these images. The Cloaker has been given more human like arms and hand textures. Prior to that they had very pale unlively arms and hands. There will be an image of the difference below. NOTICE: This was also applied to the taser given that the taser shares the same UV format as the Spook (Cloaker).

SWAT TURRETS

The SWAT turrets (now the Murky Turret) is the same besides adding the Murky camo to the base of the vehicle while leaving it off the armor plating and changing the text on the SWAT turret itself from S.W.A.T to "MurkywateR with white and yellow text for different levels of armor plating on the turret.

REGULAR UNITS

I've given all the regular units lively fingers so that they don't have pale undead fingers. I've also darkened all of their helmets to a gunmetal black. The FBI and SWAT Badges (Now the Murky Badges) on the Green and Blue Units are subject to change because their current nature is less than preferable as shown below.

THE SHIELDS

The shields are more or less the same besides a layer of Murky Camo on the front of both shields and the frontal Armor Plating sporting a MurkywateR text banner. The Green shield has a bug that is unrelated to my mod which makes the badge on their rear ammo pouch appear to clip with the pouch, that is not my doing.

THE SNIPERS

The snipers share the same textures as the Regular units with an extra being the cap on their head.

FACES

The 2 cop faces have been merged with Dallas's face and Houston's face to make them look better seeing as the Heister faces carry more detail then the NPC faces.



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