After a failed attempt to make a satisfying throwable saw-blade, I decided that I needed something more entertaining to fill that slot. Instantly, I thought manhack! So after some quick testing, I discovered that manhacks can easily be thrown as an object since they fly. Hacking time!
This is the result. We've got some "functional" animations based on the bugbait anims and a working world model. Since the manhack can be thrown, this will be much easier to install than the headcrab weapon.
Unlike the headcrab, manhacks are extremely aggressive. Thrown manhacks cannot initially harm you, but they will certainly try. Once you grab a manhack with the gravity gun, it's "live" and will be capable of dealing damage to you. Fortunately, this renders you possible of dealing damage to it as well. If no other targets are spotted, manhacks will attack tossed headcrabs. They won't attack anything loyal to the combine (though they can hurt anything), so they're basically the Ravenholm equivalent to the headcrab weapon.
1) Extract zip file to SMOD directory.
2) Locate weapon_custom99.txt (in scripts) and rename it to a number (1-30) of a slot that you aren't using.
3) Edit the bucket position if needed. It's currently 5,19. Next to last under bugbait as to not interfere with my headcrab.
4) Procede to use like any other custom weapon. That is, give it to yourself through the console and have fun.
Pretty much everything - Valve
Being bored - Markworth
This is not the first time I've had to modify another QC because the decompiler absolutely refused to work. If you know anything about programming, please make a better decompiler or, even better, a QC dumper.