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What i've done here is take the default TS V models, and converted them to P and W models. The result is low(ish) poly, but good detail P/W models. I made them because all the high-detail P and W models were dragging my ingame fps down, and the default P/W were too low poly, so I made these. Celebrate, my decent FPS is back! ;)
Yes, I know the Glock18 has dodgy smoothing. It was like that by default when I installed TS.
All model/skin credit goes to the TS Team, except for the UMP (look down)
UMP: Flakk, silencer model by Kissle, skin by X-Convict. I didn't use the TS-teamified model/skin, I used the original model from before the days of TS 2.1. I edited the model so it's all there instead of 3/4 of it, and made it into P/W models.
So, in a nutshell:
Models, textures: TS Team
Conversion of all V models to P/W models: Pete
/slow-mo dive with akimbo pistols bangbangbangbangbang etc