| Добавил: The DSystem 2017-02-20 09:00:18 154 просмотра Something something something, JUDGEMENT.
Kratos Aurion from Tales of Symphonia.
This is my first import with moving eyes and modeled expressions, which was fun to do.
+/-
- Expressions
- UI
- English Voice
- Victory Theme and some Battle themes if you don't have them yet.
- Moving Eyes/Final Smash eyes (but who cares FS eyes? Seriously.)
- Metal
- Recolors
Noticeable things
- Those shoulders pads wasn't easy for me, but I tried. You should know what to expect. You don't? Good.
- One of the eyes will be correct most of the times, the other one will not sometimes. I don't know why, even though I have the correct material hashes. It's my first time doing this anyways so it won't be perfect. This is why I included a No Moving Eyes version, just incase it bothers some people.
- I spent days or weeks trying to fix this but his left arm twists really badly only during Final Smash. Turns out Link's animations is dumb from what I was told. It was either keep it to myself until I found a way to fix it or release it and update it later. And yes, I did tessellate his arms and rigged to the Helper bone. If this is a huge turn-off for you to d/l this, then my bad.
Misc.
- He used to look like this but my friends pointed out that his textures were desaturated or too bright compared to his artwork, so I edited his textures. What you see in the screenshots was the result. Looks heaps better now.
- Another thing that was pointed out to me was his hair was flipped the wrong way because models-resource does that sometimes. So thanks to that one guy in twitter.
- No Moving Eyes doesn't have final smash eyes because in some stages, his eyes were entirely white or has messed up textures for some reason.
- Lloyd's progress is super slow right now because reasons. I will stop teasing him from here on (as if I haven't enough already). Please understand.
Have fun.
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