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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
Группа Vk: vk....
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Marth

Owain Inspired Marth



Owain Inspired Marth
Добавил: The DSystem
2016-10-11 06:18:30
1 просмотр
  • Owain Inspired Marth Skin screenshot
  • Owain Inspired Marth Skin screenshot
  • Owain Inspired Marth Skin screenshot
  • Owain Inspired Marth Skin screenshot
  • Owain Inspired Marth Skin screenshot
  • Owain Inspired Marth Skin screenshot

"MY SWORD HAND TWITCHES."

I thought I'd make my first skin be the most legendary sword-fighter in Ylisse. It took a long time because I had to learn the ropes while making it, but it's done. 

The download includes the model, all 4 portraits, a voice file and a sound file. The only thing the sound file does is make him say "Fighters, assemble!" when the game starts, and add a voice when he enters counter stance. There is a bug with his voice file where his mouth stays open after certain voices are triggered (most relevant being smash attacks). I tried multiple methods mentioned in other threads in order to fix this, but I didn't get much progress. I actually fixed one of the files (side-B 2, up variant) but I have no idea why. If someone knows how to fix this, just let me know and I'll re-upload the voices accordingly.

The sword hilt is colored blue to reference the Missiletainn, and I made his eyes somewhere between blue and green since for some reason his eyes appear as both blue and green from multiple sources. I wanted to vertex edit/retexture the sword to more resemble Missiletainn, but I have no idea how to vertex :/. If I ever learn how to, I'll revisit the sword.

The model is set over slot 7 (c06), but it should be able to be texID fixed to work on other slots.

TL;DR: Includes Model/CSP/Voice/SoundEffects. Goes over c06 but should be able to be texID fixed over others. Voice has a bug because Marth is weird; help me figure out why. Might revisit in the future if I learn to vertex.

Thanks for checking this out!

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