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just a retexture i did of a popular skin pack

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<JAM>
m1-palinka


HL-HEV
hl-hev


Blue & Turquoise Space Suit Alph

Добавил: The DSystem
2016-12-16 23:08:13
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  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot
  • Blue & Turquoise Space Suit Alph Skin screenshot

Olimar isn't the only one who got a blue space suit. Alph also got his own blue space suit, and it's part turquoise as well. The shade of blue is darker so that it's different from Alph's default outfit.

This texture hack does not replace any of the 8 color slots for Olimar. It instead, uses its own color slot, which, in this case, is the 14th color slot (c13 and l13). To use this texture hack, you need to edit a file named ui_character_db.bin.

ui_character_db.bin can be found in the following directory...

data/param/ui/

To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[27] inside Group[1]; that entry is for Olimar.

Name 7 is the amount of color slots that Olimar has. Names 21 through 52 play a factor on which character name will be displayed. The values range from...

1 = Olimar
5 = Alph

After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.

Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.

data/fighter/pikmin/model/body/

Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.

Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Olimar's models. The download does include a text document, which tells you this texture's texture ID.

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