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[DS]: Half-Life Server
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[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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Компания Ubisoft приняла решение перенести выход PC-версии Watch Dogs 2 на две недели, до 29 ноября. Дополнительное время разра...

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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
Группа Vk: vk....
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Super Smash Bros. for Wii U

Blue Coat Female Robin

Blue Coat Female Robin
Добавил: The DSystem
2016-10-01 11:08:50
1 просмотр
  • Blue Coat Female Robin Skin screenshot
  • Blue Coat Female Robin Skin screenshot
  • Blue Coat Female Robin Skin screenshot
  • Blue Coat Female Robin Skin screenshot
  • Blue Coat Female Robin Skin screenshot

If male Robin can have a red coat, then it's only fair if female Robin gets one of male Robin's recolors. Since no one has uploaded this hack yet, I took the opportunity to give female Robin the blue coat that male Robin has. As a result, you can now choose between male Robin or female Robin if you like the blue coat. This is also the first texture hack where I used a material editor to make edits; in this case, I recolored female Robin's hair to be blue.

This texture hack does not replace any of the 8 color slots for Robin. It instead, uses its own color slot, which is the 10th color slot (c09 and l09). To use this texture hack, you need to edit a file named ui_character_db.bin.

ui_character_db.bin can be found in the following directory...


To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[42] inside Group[1]; that entry is for Robin.

Name 7 is the amount of color slots that Robin has. Names 21 through 36 play a factor on which voice clips Robin will use. The narrator will say "Robin", regardless of Robin's gender, but you should still use the proper name value for the specific gender anyway. The values range from...

1 = Male Robin
2 = Female Robin

Names 37 through 52 only use values 0 or 1 for Robin, with 0 being used for unused color slots.

After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.

Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.


Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Robin's models.

Note: The portraits and stock icon that are included in the download are temporary placeholders until I can create actual portraits to go with this hack. I will update the download once the actual portraits have been made.


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