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<JAM>
m1-palinka


HL-HEV
hl-hev


Halloween Themed Rosalina

Добавил: The DSystem
2016-10-18 01:42:12
148 просмотров
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot
  • Halloween Themed Rosalina Skin screenshot

Rosalina has been given a Halloween themed coloring. A dark colored dress, combined with orange hair, Rosalina definitely looks like she's ready for the spookiest time of the year.

I used c07 and l07 as the base so that I could give the star patterns on the dress an orange coloring. However, I also had to modify the material shading for the dress so that it's darker.

This texture hack does not replace any of Rosalina's default 8 color slots. It instead, uses its own color slot, which is the 12th color slot (c11 and l11). To use this texture hack, you need to edit a file named ui_character_db.bin.

ui_character_db.bin can be found in the following directory...

data/param/ui/

To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[37] inside Group[1]; that entry is for Rosalina.

Name 7 is the amount of color slots that Rosalina has. Names 21 through 52 consist of values ranging from 0 or 1. In Rosalina's case, all color slots that are being used need to have their name value set to 1; 0 is used for unused color slots.

21 + 37 = color slot 1
22 + 38 = color slot 2
23 + 39 = color slot 3
24 + 40 = color slot 4
25 + 41 = color slot 5
26 + 42 = color slot 6
27 + 43 = color slot 7
28 + 44 = color slot 8
29 + 45 = color slot 9
30 + 46 = color slot 10
31 + 47 = color slot 11
32 + 48 = color slot 12
33 + 49 = color slot 13
34 + 50 = color slot 14
35 + 51 = color slot 15
36 + 52 = color slot 16

After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.

Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.

data/fighter/rosetta/model/body/

Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.

Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Rosalina's models. The download does include a text document, which tells you this texture's texture IDs for the "body" model.

Notice: A few screenshots show a King Dedede texture hack, named Shadow Dedede. That very texture hack is not mine; it belongs to Silent22.

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