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just a retexture i did of a popular skin pack

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<JAM>
m1-palinka


HL-HEV
hl-hev


Ribombee Colored Rosalina

Добавил: The DSystem
2016-12-28 23:48:27
140 просмотров
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot
  • Ribombee Colored Rosalina Skin screenshot

This texture hack is basically an attempt to replicate the colors that are used on the 7th generation Pokémon, Ribombee. Ribombee's colors primarily consist of yellow and brown, so I made the dress yellow, and the dress rims brown. I also gave the star patterns a brown coloring, thanks to the fact that the c07 and l07 models allow colored star patterns. The shoes are given a dark brown coloring, simply to reference the color of Ribombee's arms and legs.

This texture hack uses its own color slot, which is the 13th color slot (c12 and l12). To use this texture hack, you need to edit a file named ui_character_db.bin.

ui_character_db.bin can be found in the following directory...

data/param/ui/

To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[37] inside Group[1]; that entry is for Rosalina.

Name 7 is the amount of color slots that Rosalina has. Names 21 through 52 consist of values ranging from 0 or 1. In Rosalina's case, all color slots that are being used need to have their name value set to 1; 0 is used for unused color slots.

21 + 37 = color slot 1
22 + 38 = color slot 2
23 + 39 = color slot 3
24 + 40 = color slot 4
25 + 41 = color slot 5
26 + 42 = color slot 6
27 + 43 = color slot 7
28 + 44 = color slot 8
29 + 45 = color slot 9
30 + 46 = color slot 10
31 + 47 = color slot 11
32 + 48 = color slot 12
33 + 49 = color slot 13
34 + 50 = color slot 14
35 + 51 = color slot 15
36 + 52 = color slot 16

After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.

Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.

data/fighter/rosetta/model/body/

Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.

Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Rosalina's models. The download does include a text document, which tells you this texture's texture IDs for the "body" model.

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