Добавил: The DSystem
It felt very odd that while Link had a yellow palette, Toon Link did not get one at all. As such, I did up this recolor for Toon Link so that he has his own personal yellow tunic to use.
This texture hack does not replace any of Toon Link's default 8 color slots. It instead, uses its own color slot, which is the 9th color slot (c08 and l08). To use this texture hack, you need to edit a file named ui_character_db.bin.
ui_character_db.bin can be found in the following directory...
To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry inside Group; that entry is for Toon Link.
Name 7 is the amount of color slots that Toon Link has. Names 21 through 52 consist of values ranging from 0 or 1. In Toon Link's case, all color slots that are being used need to have their name value set to 1; 0 is used for unused color slots.
21 + 37 = color slot 1
22 + 38 = color slot 2
23 + 39 = color slot 3
24 + 40 = color slot 4
25 + 41 = color slot 5
26 + 42 = color slot 6
27 + 43 = color slot 7
28 + 44 = color slot 8
29 + 45 = color slot 9
30 + 46 = color slot 10
31 + 47 = color slot 11
32 + 48 = color slot 12
33 + 49 = color slot 13
34 + 50 = color slot 14
35 + 51 = color slot 15
36 + 52 = color slot 16
After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.
Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.
Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.
Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Toon Link's models. The download does include a text document, which tells you this texture's texture IDs for the "body" model.