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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
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<JAM>
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HL-HEV
hl-hev

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Super Smash Bros. for Wii U
Zero Suit Samus

Golden Suit ZSS



Golden Suit ZSS
Добавил: The DSystem
2016-10-02 03:00:13
2 просмотра
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot
  • Golden Suit ZSS Skin screenshot

If Samus has a golden power suit, shouldn't her zero suit receive that same treatment? Well, here is Zero Suit Samus's golden suit, with an additional blend of brown. You could say that the colors reference bees though.

This texture hack does not replace any of Zero Suit Samus's 8 color slots. It instead uses its own color slot, which is the 9th color slot (c08 and l08). To use this texture hack, you need to edit a file named ui_character_db.bin.

ui_character_db.bin can be found in the following directory...

data/param/ui/

To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[26] inside Group[1]; that entry is for Zero Suit Samus.

Name 7 is the amount of color slots that Zero Suit Samus has. Names 21 through 52 consist of values ranging from 0 or 1. In Zero Suit Samus's case, all color slots that are being used need to have their name value set to 1; 0 is used for unused color slots.

21 + 37 = color slot 1
22 + 38 = color slot 2
23 + 39 = color slot 3
24 + 40 = color slot 4
25 + 41 = color slot 5
26 + 42 = color slot 6
27 + 43 = color slot 7
28 + 44 = color slot 8
29 + 45 = color slot 9
30 + 46 = color slot 10
31 + 47 = color slot 11
32 + 48 = color slot 12
33 + 49 = color slot 13
34 + 50 = color slot 14
35 + 51 = color slot 15
36 + 52 = color slot 16

After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.

Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.

data/fighter/szerosuit/model/body/

Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.

Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Zero Suit Samus's models. The download does include a text document, which tells you this texture's texture IDs for the "body" model.

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