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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
Группа Vk: vk.... Читать далее



Rathskeller Spikes v1.2
Добавил: The DSystem
2016-02-04 20:26:37
3 просмотра
  • Rathskeller Spikes v1.2 Skin screenshot
  • Rathskeller Spikes v1.2 Skin screenshot
  • Rathskeller Spikes v1.2 Skin screenshot
  • Rathskeller Spikes v1.2 Skin screenshot


-Gotta keep 'em seperated!-

The folders are named "Use THIS Folder to Replace the InsertHatNameHere", inside are each a "materials" and "models" folder, these are designed to be dropped into your \team fortress 2\tf\ folder.

Unzip the folder of your choice and drop it's contents into

C:\Program Files\Steam\steamapps*steam user name here*\team fortress 2\tf

Grab some hairspray and a comb, then come out swinging!

BY SKUNKROCKER WITH HELP FROM: Contrails - Helped with getting paint to work. Drex - Helped identify problem with paint. Twice. Shugo - Helped identify the problem with textures not showing up in DX8.

CHANGELOG v1 - intial release v1.1 - Minor fixes * Accidently replaced Batter's Helmet instead of Bonk Helmet which albeit looking really funny didn't quite work the way I wanted it to. * Fixed problem with textures in DX8 not showing up. * Hopefully I fixed the phong and made it work better, based on the Scout Head VMT file, but I have no idea as I'm unable to view phong for I have a DX8 PC. v1.2 - Minor fix * I accidently the paint again, this should fix it. Stupid VMTs, how do they work?Miracles.

COMING SOON: - Better in game renders! - Paint preview renders! - Jigglebones, maybe! - I've been trying to think of a way to paint ALL of the Scout's hair... I think I may have it figured out, but it's going to be a huge project and I'll be honest... it's going to take some time to get it right.


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