This is the first part in an ongoing project I plan on sponsoring. As Valve is obviously too lazy to fix their own minor problems, the job is left up to the community. That's what this project aims at doing. In the future, I plan on sponsoring tweaks such as fixing various HUD inconsistancies, switching the side of the chain in Natascha's v_model, fixing the Stickybomb Launcher's v_model so the Demo holds it with BOTH hands instead of shooting it like a pistol, and various other small things. Also, further down the road, you may see some entirely different concepts. For example, I hope to have the Soldier's Rocket Launcher remodelled to look like the beta one, with new animations and all. The modeller/animator behind this project is Mr. Kit, known here as mrkit4423. He's an extremely capable modeller and animator, and I'm confident that he should be able to get this kind of stuff done no problem. Check out some of his other work, it's all great stuff. If you have any other ideas for things this project should fix, please drop me a PM and I'll see what we can do!
This fix remodels and reanimates the Demoman's grenade launcher. After Valve reduced the amount of ammo to 4 from 6, they seem to have forgotten to re-model the magazine to show that it only holds 4 rounds. This tweak fixes that. The magazine has been completely redone to have only 4 chambers, and the reload animation has also been improved. The magazine now rotates to show the Demoman putting a grenade in each chamber, instead of having him shove all 4 grenades into one chamber as before. Also, before, his finger didn't move to pull the trigger when the weapon was fired. That is also fixed.
ADDENDUM: After some testing, it appears that this model does indeed work on ALL servers. Be they sv_pure 0, 1, or 2, it works. You should have NO problems with wireframes and the like on pure servers.
ANNOUNCEMENT: The physics model has been fixed just re-download to fix the collision model problem. Sorry that it took so long, but FPSB wouldn't let me edit my submission.
Also, I apologize for not releasing anything new recently. I'm involved in another project at AlliedModders, too. The next fix is coming; don't worry.
This is borked, and I am no longer in contact with mrkit. Sorry, guise, looks like this one is lost to the ages unless someone wants to step up and re-fix it.