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Left-handed Viewmodel (half) fix


Left-handed Viewmodel (half) fix

Добавил: The DSystem
2017-03-01 12:26:28
174 просмотра
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot
  • Left-handed Viewmodel (half) fix Skin screenshot

(I apologize for the Minecraft backgrounds. It was the only server I could find that forced inspect animations)

To start this off, I am left-eye dominant, even if I do not use my left had for everything. So when I got into TF2, I was amazed that there was an option to use the left-handed view models.

My amazement turned into dissapointment, however, when I found that a lot of skins were broken, and anything with text wasn't mirrored to match the models.

So, after finally having enough free time on my hands to do it, I have gone through all the weapons I could find with text on them, mirrored them with Photoshop, and did my best to make them match the right-handed models as best I could.

If I have missed any, please let me know.

That being said, I am aware that there are issues with the models.
--Weapons with Jigglebones (Holy Mackerel, Mad Milk, etc.) are screwed up. That's something that is hard-wired into the game.
--The Bottle, Soda Popper, and Solem Vow all got "shiny" some time during the process, and I do not know how to fix them. It is mainly noticable on the bottle, so it shouldn't be an issue.
--Any oddities in the screenshots that aren't to blame from the lefties are due to certain weapons not having proper inspect animations. I mainly did that to give closer looks at the textures, even if they may not be otherwise seen.
--World models will have the text reversed (of course)
--I changed the festive Sandvich and Sapper mainly because the Pyro's mask on the wrapping paper would be on the wrong side. Call me nit-picky, but it just bothers me, and I do not (often) use Festive weapons.

This mod fixes the following weapons:

Soda Popper
Crit-a-Cola
Bonk! Atomic Punch (both RED and BLU, Festive included, not pictured)
Sandman (Baseball has not been modified due to not showing the logo in-hand)
Atomizer
Holy Mackerel

Postal Pummeler

Bottle
Scottish Handshake

Dalokohs Bar (both RED and BLU)
Festive Sandvich (both RED and BLU, not pictured)
Fish Cake (both RED and BLU, not pictured)

Self-aware Beauty Mark
Festive Jarate (both RED and BLU, not pictured)

Stock Sapper
Festive Sapper (not pictured)
Disguise Case

Festive and festivizer batteries

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