Добавил: The DSystem
Contains three signs (overlays), a skin for the soda machine (from HL2) and three skins for the soda cans.
To let the soda machine appear, use a prop_dynamic_override. If you don't want the sharp shadows of dynamic props, deactivate it's shadows and place a brush with the blocklight textur on it.
I know what you want to ask. The answer: Yes, you CAN use HL2 models in your map. Everything that show up in the model browser can be used wether you have HL2 or not. It's a part of the Source SDK which everyone who TF2 bought has. But please don't use a HL2 Model if they don't have a TF2 like Skin. That's a big design mistake.