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[DS]: Half-Life Server
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[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
Группа Vk: vk....
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<JAM>
m1-palinka


HL-HEV
hl-hev

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Soda Skins



Soda Skins
Добавил: The DSystem
2016-01-19 02:27:06
2 просмотра
  • Soda Skins Skin screenshot
  • Soda Skins Skin screenshot
  • Soda Skins Skin screenshot
  • Soda Skins Skin screenshot

Contains three signs (overlays), a skin for the soda machine (from HL2) and three skins for the soda cans.

To let the soda machine appear, use a prop_dynamic_override. If you don't want the sharp shadows of dynamic props, deactivate it's shadows and place a brush with the blocklight textur on it.

I know what you want to ask. The answer: Yes, you CAN use HL2 models in your map. Everything that show up in the model browser can be used wether you have HL2 or not. It's a part of the Source SDK which everyone who TF2 bought has. But please don't use a HL2 Model if they don't have a TF2 like Skin. That's a big design mistake.

DasMatze

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