Добавил: The DSystem
So i have kept my TF2 players models default. they were already designed to be noticeable as far as the team and the class.
To give the players more dimension, Valve added normal maps to give the clothing some wrinkles and fabric textures, while still maintaining the "cartoony" look, where solid colors with a little bit of modification is implemented.
So i took Valve's normal maps and made additions, improvements, enhancements and things of the sort to give the players more dimension.
The player will vary upon the lighting in its surrounding area. The normal map will be more visible in well lit areas, and the dimension will be increased due to the fact that normal maps have a lot to do with the in-game lighting.
Oh, and also - this will work with any player reskins you have.