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Название игры: S.I.P: Out Life
Жанр: FPS, с элементами RPG
Язык: с++, скрипты lua
G API: DirectX 9
Сайт: sip-game.su
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TF2 All-Class Crowbar (SFM Beta version)



TF2 All-Class Crowbar (SFM Beta version)
Добавил: The DSystem
2016-04-10 18:10:09
2 просмотра
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot
  • TF2 All-Class Crowbar (SFM Beta version) Skin screenshot

YES, I do know there are practically 7+ other all-class crowbar mods and 3+ class-specific crowbar mods out there already. No need to comment on the obvious.

Credit for the model goes to Valve's SFM / TF2 department for making it and the base textures.

So here's.. this. It's a crowbar. What makes this crowbar so special from the others? Well, as I had stated in my other crowbar submission for TF2C, It's a quite nice-looking model I had found while leisurely browsing through the leaked SFM beta repository - made by potentially the team themselves, not to mention! Seeing as to how, shockingly I must say, absolutely nobody's made a mod that utilized SFM's "medic_crowbar.mdl", I decided to take matters into my own hands (again), and make something out of something nobody really looked at (again).

Features:

  • Replaces all current existing Allclass Melee weapons
  • Critglows
  • Australium support
  1. (For Golden Frying Pans & Saxxys, if you're lucky enough to see one)

- Killstreak Sheen support - Cloaking support - Backpack Icons - (Some) Custom Sounds

Issues:

  • No killicons
  • Bloody Pinky Fingers
  • The positioning is weird*
  • Mileage may vary regarding custom animations
  1. Some may work, but some others may change the rotations at which the classes hold the weapons

*READ: Notes on Positioning

Since I couldn't for the life of me get all of the positioning in the viewmodels to work flawlessly, I finally decided after a few days to make 2 (formerly 3) versions. Hey, sorry, this is what needs to be done if one can't animate. Do bear in mind that in world view, all classes hold the Crowbar perfectly by default, so it is only a difficulty in view.


The Normal version - Fits perfectly with anyone that isn't Pyro or Spy

Pyro Version - Fixes the adjustment on the Pyro's Crowbar to be not slanted, but skews everybody else's worldmodel and viewmodel Crowbars

Spy version - Fixes adjustment for GFP & Saxxy, but breaks practically every other class's crowbar positioning


You can find the latter in the folder "!alternates", just outside of "custom". Go into the folder, and click through the folders you want until you reach a folder full of .vpks and other folders. Extract those as you choose. I, myself, recommend you only use those if you play Pyro incredibly often.

Have fun or something. And remember - Half Life 3 is soon. We just have to wait.

Someday. Someday..

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