Добавил: The DSystem
After 8 months in development, hopefully it was worth the wait. This is based off of Big Boss' prosthetic arm in Metal Gear Solid V: The Phantom Pain.
I'm not joking about that 8 month in development thing. I've been working on this for a long time. There have been so many times were I canceled the entire project. During the 8 months, I've - remodeled it, reuv mapped it, retextured it like 4 times, worked my ass of on the anims (specfically the huntsman anims, they were hard to get right), and made proper LODs for it. To be honest, I can't believe it's done.
This does NOT support Sniper remodels, custom first person animations or custom huntsman models. It's probably compatible with Sniper retextures. The arm is pretty high poly, so don't install this if you have a poor PC (or have a good PC that TF2 refuses to work with).
- Smoothing errors. I've tried my hardest but I can't seem to fix them. It probably has to do with the model itself or something.
- The fingers are a little floaty in the third person anims. This is unfixable with out reanimating ALL of the third person animations.
It's not in the skinning contest because I really don't give an ass
I have a group and stuff
I've been releasing skins and stuff for Left 4 Dead 2 for a while now, so if you haven't already, check out my workshop submissions.