Меню сайта


[DS]: Half-Life Server
[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


Поиск

add_newДобавить новость
Последние добавленные

Турнир прошел успешно. Победители :
-1место- BIGs
-2место- HOME
-3... Читать далее

Меню оружия для Sven Co-op

Читать далее

Это плагин который способен изменить GameDescription вашего сервера . это можно использовать в целях рекламы и т.д

Читать далее

Тутор по установке SteamCMD на Linux

Читать далее

Плагин служит для подключения на другой сервер по указанному IP. Его можно указать в исходнике

Читать далее

<JAM>
m1-palinka


HL-HEV
hl-hev


Muffin's Final Doctor Who Suits
Добавил: The DSystem
2016-01-24 08:54:28
6 просмотров
  • Muffin's Final Doctor Who Suits Skin screenshot
  • Muffin's Final Doctor Who Suits Skin screenshot
  • Muffin's Final Doctor Who Suits Skin screenshot

PHEW, so;

Anyone who follows my work here on FPSBanana, knows one of the first skins I did (which looks so bad now in comparison to my current work!), was replicating the Doctor's suits from the British show Doctor Who.

The issues I've always had, is color and pinstripe width.

I have a small clipping from the REAL blue suit, and have been in the presence of/have a replica of the brown suit.

I know all of the colors, but putting them on here has always been an issue. For example, the brown suit is a cotton mix of biege and chocolate brown. The problem with this, is that while it creates a solid color to the eye, it's constantly two colors being seen in the fabric, and thus it changes in lighting ALL the time.

I have finally found a good balance and am as close as I am going to get with a single color. If I could somehow weave two different colors together on photoshop, believe me I would! I know their hex codes after all!

As for the blue, the same issue arrises, but it's all one weave, so the color is easier to match in a video game.

The pinstripe for brown is cornflower blue, and the pinstripe for blue is rust red.

The issue I've always had with the pinstripe, is the pixel width. I can't go below 1 pixel in photoshop, but when the skin is on the Spy, there is pixel stretching, which causes the stripes to become wider. So how to I make them thinner if I can't make them smaller in my editing program?

Simple! I made a larger texture file to work with. The outcome is much higher in quality, and providing you have a snazzy computer, they should stay pretty crisp, even up close.

This time I managed to keep all textured shadows back in rather than painting in a solid color, and removed the converse circle (as it would always stretch and look untidy!).

===========================

ARMS/SLEEVES - COMING SOON!

HWM HEADS - COMING SOON!

I'm finally happy with it! Enjoy!

Benjamuffin

NOTE: LOOK AT THE FULL SCREENSHOT TO SEE THE PINSTRIPE COLORS MORE CLEARLY!

NOTEY NOTE: If you would like to compare this to the very first incarnation out of all, of this skin, many months ago, visit the following link: http://image.fpsbanana.com/ss/srends/81045a.jpg

Поделиться:
Тэги:

DS-Servers.com
Copyright © 2012-2017. All Rights Reserved.
При копировании материала ссылка на источник обязательна
За материалы, размещенные пользователями, администрация сайта ответственности НЕ несет