Добавил: The DSystem
The first two in game screenshots are of the full phong version, whereas the last two are of it with $halflambert, which gives anything with no phong more definition between shaded and non-shaded areas.
Also, I redid the smoothing on the model itself to correct some smoothing errors that were painfully obvious in certain areas.
The third folder/vpk that has neither phong nor improved lighting is basically identical to the original submission, however the VMT files have been upgraded to TF2 standards, now the Dinger will go invisible if a spy is disguised as a scout with one.
World model will be coming very soon, possibly even tomorrow as long as someone doesn't beat me to it.
Yes, the texture is the same. Feel free to disregard the texture if you've already informed me that its shit in the previous submission.