Добавил: The DSystem
I did the texture in like 10 minutes. The reason why is because it uses the same amount of phong and rimlights as the scout's bat to make it shiny, which pretty much removes most of the detail anyway.
But still if anyone feels like doing a high detail skin, go right ahead, I've included the uvw map.
Animations are edited machete animations.
World model, I knew I had forgotten something when I first uploaded this, anyway I quickly made a low poly model to act as world model. Also since you people complained about continuity and consistency, while I was at it I made HUD and kill sprites for it as well so now the default wrench is replaced pretty much everywhere.
Added a darker reskin by JoeFNash, thanks.