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Metal Shadow

Добавил: Tiratore
2015-10-01 16:30:47
150 просмотров
  • Metal Shadow Skin screenshot
  • Metal Shadow Skin screenshot
  • Metal Shadow Skin screenshot
  • Metal Shadow Skin screenshot
  • Metal Shadow Skin screenshot

Thanks Karmapolice for the screens :D

Readme File:

Unreal Tournament 3

TITLE: Metal Shadow AUTHOR: Xer0392 E-MAIL: xer0392@hotmail.com

FILENAME: MetalShadow FILESIZE: 30 mb DATE RELEASED: 21 January 2008 VERSION: 1.0


DESCRIPTION: This is a modification of my first model, Metal Sonic. I made these models a few months ago and decided to put it into the game, with some help of course. It is not made to look good like the Epic models but simple and functional. Cool? I hope so.

BUGS: Body team skins don't want to work for some reason. So if you are on the blue team, have a blue head, and a red body, then sorry.

INSTALLATION INSTRUCTIONS: Put the .UPK file into your \My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars folder. If the folder(s) isnt there, then you must make the folder(s) yourself. Put the .INT file into your \My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Localization folder. If the folder(s) isnt there, then you must make the folder(s) yourself.

The characters are found under Necris

Add these lines of code to your UTCustomChar.INI file found in \My Games\Unreal Tournament 3\UTGame\Config folder.

Parts=(Part=PART_Head,ObjectName="Metal_Shadow.Metal_Shadow_Head",PartID="yy",FamilyID="NECM") Parts=(Part=PART_Torso,ObjectName="Metal_Shadow.Metal_Shadow_Torso",PartID="yy",FamilyID="NECM") Parts=(Part=PART_Arms,ObjectName="Metal_Shadow.Metal_Shadow_Arms",PartID="yy",FamilyID="NECM") Parts=(Part=PART_Thighs,ObjectName="Metal_Shadow.Metal_Shadow_Legs",PartID="yy",FamilyID="NECM") Parts=(Part=PART_Boots,ObjectName="Metal_Shadow.Metal_Shadow_Boots",PartID="yy",FamilyID="NECM") Parts=(Part=PART_ShoPad,ObjectName="Metal_Shadow.Metal_Shadow_XShoPad",PartID="ZZ",FamilyID="NECM")

Characters=(CharName="Metal Shadow",Description="<Strings:MetalShadow.CharLocData.OSC_Description>", CharID="yy",bLocked="false",Faction="Necris",PreviewImageMarkup=" <Images:UI_Portrait.Character.UI_Portrait_Character_Necris_Male_Head04>",CharData=(FamilyID="NECM", HeadID="yy",TorsoID="yy",ShoPadID="yy",bHasLeftShoPad=true, bHasRightShoPad=true,ArmsID="yy",ThighsID="yy",BootsID="yy"))

CREDITS: Greg Dowding for his video tutorials!

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EPIC GAMES, DIGITAL EXTREMES OR ATARI. ELEMENTS TM & © EPIC GAMES INC AND/OR ITS LICENSORS. ALSO NOT MADE OR DISTRIBUTED BY SEGA OR WHOEVER OWNS SHADOW/METAL SONIC.

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