you start off the scenario by landing your ship on the shore to establish a colony and defeat the french. building walls around your colony early in the game will stop any small scale raids, you can
was playing around with triggers and trying to create some eye candy (the latter didn't work so well, but hey), and this is the result... I chucked in a simple objective, and hey presto, we have
Strategic Objectives: Death Valley This is a semi skirmish single player scenario for “AOE 3: TWC”. This scenario requires the latest TWC patch. This is the final chapter in the
Player will start out on an island. Player 1 will have a castle, dock, barracks, and a stable. Player will have has a castle, barracks, stable, and an archery range. You must either gain all the
I tested here a Commercial Monopole. You need to have at least 16 trading posts to win. Against you, are 7 AI-players and 6 AI-natives. Even if minor natives cannot populate, they can do more
For the one who is familliar with Xamo - Race scenarios from AOM/TT, he should know that playing this scenario is a lot of fun. Seven small races in one scenario (some of them very difficult), will
Simple 6 players scenario. Six humans players who can play FFA, 2v2v2, or 3v3. All players start with a Fort they have to defend. If the Fort get destroyed, player will lose. Advancing to the next
Yah, I done' like to thank all yall for downloadin' this. Special thanks goes to "Laid to R3st" for being the first to rate the previous version and giving me some real good ideas on how to
CTF Oasis- My first of an upcoming series of CTF maps. Two teams fight to capture the opponents flag. Once you have captured the flag you will get a flag bearer, return him to the base within the
Battle for the Virgin Islands I Player 1 (Human)- USA Player 2 (CPU) - England 2 Native Posts 3 Trade Posts 4 Fixed Guns Start w/ 100 Population Allowed Start w/ 2 Galleons per side Start